DnD and Tes

Post » Wed Jun 06, 2012 8:05 am

If i dmed skyrim to my friends the would be so mad at me
"there are theives in the sewers that make it impossible for this city to be anything more"
lets kill'em
they are immortal
"go kill the renaming storm cloaks"
leaders are immortal
A man whose major flaw is his ego is about to attack
I call him out to single combat
just say yes to attack or no to not help
i mentioned killing a lot because that's all Tes really gives as an option or did that or not doing it (it was the most liberating thing i had ever felt when i first played morrind)
we have weapon choices that not really defining "ahh yes napoleon the guy who used cannons"
or not doing it "give me money or the hostages die" where is my sniper option
I want to play a role not just a type of warrior who does everything for everybody.
I want to be able to act in the world not just react.
User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Wed Jun 06, 2012 12:27 pm

TES =/= DnD

What Bethesda did was necessary to ensure the integrity of the game. They cant allow the free form that DnD allows because a videogame doesn't have the mind of a human to react and adjust things in response to the players actions.

This is the hardest part of any RPG game, and for what Bethesda was able to do, they did it well.
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Wed Jun 06, 2012 3:51 pm

Actually, I've played FAR too many D&D campaigns with "Immortal" NPCs - "No, you're not allowed to attack him!"

At least Beth doesn't trigger Falling Rocks of Instant, Unavoidable Death on your character every time (s)he attacks an Immortal NPC.

There's not enough time in the world to do everything for everyone - The tasks you choose to do are the tasks that define your character.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Wed Jun 06, 2012 5:15 am

To be honest, most D&D campaigns I've played in are far less free than TES. X] Anyway, I second what Echo said, basically.
User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Wed Jun 06, 2012 8:05 am

way to many NPCs are desingated as immortal. the very least they could have done was make them immortal to other npcs and yet killable by the player themselves. the thieves guild is a perfect example. i cant play a overzealous paladin of rightousness and smite thieves and assassins because half of them are marked as essential.
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Wed Jun 06, 2012 4:19 pm

You also can't burn trees/houses/etc, make elaborate traps, convince the Imperials and Stormcloaks to work together to start overthrowing the Thalmor (or sow disunion among the elves so the Thalmor are overthrown), climb walls/cliffs/etc, or lead armies. That's just the tip of the iceberg.

Now a lot of free-form stuff is extremely difficult to include in any game. That said, I do think that Bethesda has a lot of room to improve the Radiant AI and related parts of the game.
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Wed Jun 06, 2012 3:27 am

i will concede it would be nigh imposable for it to be free-form but at least don't limit the options you already gave me.
Let speech be more than bartering and the occasional way to get out of a situation.
Let me kill anyone(i understand the kid thing at least let me intimidate manners into them)
Make a working economy(demand and supply at least)
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Wed Jun 06, 2012 5:15 pm

Dungeons & Dragons is awesome and I have a couple of classic D&D-based games from Bioware on my computer. But sorry dude, The Elder Scrolls is already fine the way it is. D&D is awesome, but come on let's be realistic; a TES game with D&D mechanics would fail so hard. TES just wasn't intended by it's original producers to co-operate with D&D mechanics. I agree with you on one part though, that they should develop their characters more and allow them to express emotions, have separate storylines of their own etc. and also companions would be awesome if they had more of a storyline instead of all of them being empty-headed mules.
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Wed Jun 06, 2012 4:30 am

Dungeons & Dragons is awesome and I have a couple of classic D&D-based games from Bioware on my computer. But sorry dude, The Elder Scrolls is already fine the way it is. D&D is awesome, but come on let's be realistic; a TES game with D&D mechanics would fail so hard. TES just wasn't intended by it's original producers to co-operate with D&D mechanics. I agree with you on one part though, that they should develop their characters more and allow them to express emotions, have separate storylines of their own etc. and also companions would be awesome if they had more of a storyline instead of all of them being empty-headed mules.

he's not talking about the mechanics at all. He's just talking about how Pen and Paper RPGs give you tons and tons and tons of options. TES games could stand to gain a few, imho, especially in social settings.
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Wed Jun 06, 2012 4:01 am

Oh. I thought this was about story references. Just bought Arkham Horror out of curiosity and word-of-mouth, and the story resembles Oblivion quite so (along with every other Stop the Omega Boss Evil from Rising plotline).

I agree with someone above about game integrity. Something about each TES title getting better and better improved NPCs. With all that freedom, there's bound to be some hijinx if behaviors accidentally kill each other. What's to differ a Giant's Golfswing and your Fusrodah the moment an Essential hits the bottom of a cliff?

Now I have a hankering to catch up on Darths and Droids.
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Wed Jun 06, 2012 9:17 am

Let speech be more than bartering and the occasional way to get out of a situation.

Not this again. Let's see ...

Spoiler
Your entrepreneurial abilities improve as does your speech. Makes sense.
You can bribe, intimidate and persuade people to do things they wouldn't normally do.
You can complete some quests just by bribing, intimidating or persuading people.

Could they have fleshed it out more? Sure. What else do you expect to be able to do with Speech, though?

Get people to bed you? Bethesda is not about six. I'm thankful for that.

Convince people to give you their stuff? How often does this work in RL if you don't have a vagena and the person you're asking doesn't have a peenis? (Not typos. Bethesda likes to censor perfectly sensible words even though they allow e.g. 'dike'.)

Get the two warring factions to cooperate? How is that working out in RL?
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Wed Jun 06, 2012 3:41 pm

Not this again. Let's see ...

Spoiler
Your entrepreneurial abilities improve as does your speech. Makes sense.
You can bribe, intimidate and persuade people to do things they wouldn't normally do.
You can complete some quests just by bribing, intimidating or persuading people.

Could they have fleshed it out more? Sure. What else do you expect to be able to do with Speech, though?

Get people to bed you? Bethesda is not about six. I'm thankful for that.

Convince people to give you their stuff? How often does this work in RL if you don't have a vagena and the person you're asking doesn't have a peenis? (Not typos. Bethesda likes to censor perfectly sensible words even though they allow e.g. 'dike'.)

Get the two warring factions to cooperate? How is that working out in RL?

Perhaps the ability to negotiate your way out of every non-special fight, non-boss fight, etc.

Perhaps the ability to walk into a Bandit camp without being instantly attacked, y'know, being able to walk up to whomever is guarding said Bandit headquarters and recruiting a Follower or something.
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Wed Jun 06, 2012 1:15 pm

I love D&D and I love Skyrim, a D&D quest having to do with Skyrim would be awesome (I might make one).
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Wed Jun 06, 2012 2:31 pm

'TheBaer
Not this again.

My entire post is about giving you options not just the means but the consequences what you gave me was means ways to do thing i want to change what they wanted me to do
from wife wants a new ugly rug use speech option to get a rug that i like to Ulric tell me to finish him off and i spare him and 1. send to be executed 2. convince to help the empire
It so hard(this might be putting nicely) to play the diplomat in this game
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Wed Jun 06, 2012 2:01 pm

Perhaps the ability to negotiate your way out of every non-special fight, non-boss fight, etc.

Out of every (non-special, non-boss) fight? That doesn't sound realistic at all. They could have implemented a few more of these, though, you're right. And yes, you can talk your way out of one or two quest fights, currently.

Perhaps the ability to walk into a Bandit camp without being instantly attacked, y'know, being able to walk up to whomever is guarding said Bandit headquarters and recruiting a Follower or something.

Ja, this is a good idea. I want the ability to hire a whole group of them. :biggrin: Fjola and I would conquer all of Skyrim. :tongue: I'm pretty sure someone will mod this in, eventually. And maybe Bethesda will take the hint for the next game, then. (A side issue here is that money is too easy to come by, and this could easily unbalance the gameplay. So they'd have to fix this, too.)

My entire post is about giving you options [...]

What you're asking for would take a lot of time, money and people to accomplish. And it's just not feasible with current generation gaming, anyway. The coding alone would be a nightmare, not to mention the vast amounts of space the audio and animations for these sequences would hog. You can't fit that on a single DVD and still leave space for DLC and expansions.
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Wed Jun 06, 2012 2:17 am

not possible lol the Witcher, DA:O, and New Vegas did it all of these older and had less backing then Skyrim.
Important things at least let.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Wed Jun 06, 2012 5:00 am

The biggest pull of the series for many was the move away from traditional RPG mechanics like Exp-based levelling and suchlike and towards a more natural and innovative system. D&D has nothing to offer TES.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Wed Jun 06, 2012 3:37 pm

not possible lol the Witcher, DA:O, and New Vegas did it all of these older and had less backing then Skyrim.
Important things at least let.

And instead of offering concrete examples so we can continue the discussion, you riposte with derision. Great way to have a discussion. :whistling:

Also, how big are the worlds of the games you cite as examples? How much bigger is TES:V? Imagine fitting the same amount of interaction into Skyrim. Just not possible.
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Wed Jun 06, 2012 3:45 pm

Interestingly, before TES1: Arena got off the ground, it was supposed to be an action-game. Run around from town to town, fight other teams and their champions. In fact, it was only called Arena.

But, then, they started adding other city-stuff to do.
Which eventually became quests.
Which eventually transformed the whole thing into an RPG.
Which eventually removed the original gameplay of Different Cities, Different Arenas.

In fact, "The Elder Scrolls" was taped on to the final cover at the last minute, according to some interviews. The game was originally "Arena", that's all. Funny how TES-losing-its-roleplay basically means Going back to Pre-Arena.

What's the roman numeral for zero? The Elder Scrolls Nulla. TESN. I dunno, wiki's wierd.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Wed Jun 06, 2012 3:14 pm

Actually, I've played FAR too many D&D campaigns with "Immortal" NPCs - "No, you're not allowed to attack him!"

At least Beth doesn't trigger Falling Rocks of Instant, Unavoidable Death on your character every time (s)he attacks an Immortal NPC.

There's not enough time in the world to do everything for everyone - The tasks you choose to do are the tasks that define your character.
Rocks fall, Jesus saves, Everyone else takes full damage.
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Wed Jun 06, 2012 4:54 pm

Tried killing a shopkeeper in Dragon Age? TES does let you have some freedom. Why only some? This : "I went on a rampage and killed everyone in town, and now I can't join the Thieves' Guild. Why wasn't I warned? Life is unfair etc. etc...:
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Wed Jun 06, 2012 12:45 pm

But the amount of area and time for the main quest is pretty small and that's all i want is a few crucial moments. No a chat with a guard should not lead to a mass murder but the climix of ending the civil war a time where ether the storm cloaks or the empire takes the rains of a region about to go to war again. What is said here would/should be epitomized not just thrown around like small talk of curved swords.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Wed Jun 06, 2012 5:01 am

Is it to much to ask to have freedom and have it matter too?
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Wed Jun 06, 2012 5:40 am

Is it to much to ask to have freedom and have it matter too?

Yeah, it's a [censored]load of work on the developer's part.
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Wed Jun 06, 2012 2:06 pm

Is it to much to ask to have freedom and have it matter too?
Freedom isn't free, Rambo.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Next

Return to V - Skyrim