Does anyone else LOVE the Sierra Madre?

Post » Wed Aug 10, 2011 5:46 am

I love Dead Money, its by far my favorite dlc for NV my reasons are listed below.

1. a griping well written original story.
2. Unique characters.
3. The Cloud :)
4. the Sierra Madre its self.

Post why you like dead money or dislike it.
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Lil Miss
 
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Post » Wed Aug 10, 2011 7:59 am

Eh, I'm just there for the gold and weapon repair kits. The whole place can go funk itself. I could care less if a nuke got dropped on it after I left....in fact I wish someone would.
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LittleMiss
 
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Post » Wed Aug 10, 2011 4:40 pm

.....
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Motionsharp
 
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Post » Wed Aug 10, 2011 12:04 pm

It's quite a beautiful place, or it would have been, with a well realised story and characters. :)
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hannah sillery
 
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Post » Wed Aug 10, 2011 3:16 pm

The casino not so much, but the Villa very much so. Definetly one of the best DLCs i've bought for any game. The environment, it's dangers and the Ghost People create a very unique and creepy experience.
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Fam Mughal
 
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Post » Wed Aug 10, 2011 3:52 pm

I do!
I would like it if there was option to return there, they could seal off the lower level of the Casino (to prevent people who didn't get all Gold Bars from getting the rest and to prevent any meetings with the trapped Elijah or his corpse), the companions could stay at the fountain or a Sierra Madre Companion safehouse, like the 38 Pres. Suite. They don't go off to their individual lives till after the 2nd Hoover Damn battle. Plus the Ghost People don't leave for any reason :)
It would have been fun to return there! :yes: :clap:
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Julia Schwalbe
 
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Post » Wed Aug 10, 2011 2:03 pm

Likewise I'm there to collect 25,000+ pre-war money. I'm there to solve all the character's current, and future, money needs in 8 hours time.
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Krista Belle Davis
 
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Post » Wed Aug 10, 2011 4:33 pm

It's quite a beautiful place, or it would have been, with a well realised story and characters. :)

Well I think it had a well realized story and characters.
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A Boy called Marilyn
 
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Post » Wed Aug 10, 2011 7:07 am

The writing and atmosphere. The narrative was well written, I especially liked how the pre-war story of the Sierra Madre was told alongside the post-war story that unfolds during the DLC so well. I also really liked the characters, they were interesting and well written. I enjoyed the atmosphere because the Sierra Madre really came across as a haunted place, and the fact that you couldn't return really added to this I think.
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Steve Bates
 
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Post » Wed Aug 10, 2011 1:28 pm

........*sigh*........The Sierra......Madre..........
I dislike HATE that place so much.........
1. I hate the Cloud.
2. I hate the Ghost People. But, I like their suits, I got one myself!
3. I hate the Holograms.
4. Gold Bars? I got loot! No vendor even has enough to buy the bars except when you barter!
5. I hate the speakers and radios and anything else that makes collars beep.
6. I hate the frustration that it brings.
I still didin't bother to finish it either.
I like the Mojave Wasteland, Zion, and Big Mountain better. At least you get to go back to those places.
:mellow:
I changed all of the "hate" words to red because I want to emphasize the word "Hate"
Oh, and I will also add that the DLC is boring overall. Shooting stalkers and harvesters and trappers is boring. The only gunshots are from me and my companions. The environment is boring too. I barely hear a sound or see different color. Always red and whatever color the buildings are. That's why I won't finish it. Boring.
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Brooke Turner
 
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Post » Wed Aug 10, 2011 4:15 pm

I thought it was great. Would have liked a bit more to explore but... what can you do? :shrug:
  • Great survival feel, really kept me on edge.
  • Interesting characters. Christine's and Dean Domino's were great. Especially once you learned what *really* happened.
  • Good weapons/armor (and the reward at the end). I disliked the Cosmic Knife however.

This DLC is the only one so far that really made me think about my choices. I was also constantly worrying about my companions (on hardcoe mode) and had my eyes glued to my Health so I wouldn't die. That sense of relief and accomplishment when you finish the DLC is what made it so unique and fun for me. A real challenge. I would have liked to return, to visit the Casino. But it was still a great DLC.
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Kit Marsden
 
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Post » Wed Aug 10, 2011 3:04 pm

I've got the idea of returning there stuck in my head... :hehe:

Of course the speakers wouldn't pose a threat anymore! :rofl:
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Maddy Paul
 
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Post » Wed Aug 10, 2011 11:50 am

The Villa was nice, I suppose, but it just felt too... gamey to me.
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Facebook me
 
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Post » Wed Aug 10, 2011 9:06 am

........*sigh*........The Sierra......Madre..........
I dislike HATE that place so much.........
1. I hate the Cloud.
2. I hate the Ghost People. But, I like their suits, I got one myself!
3. I hate the Holograms.
4. Gold Bars? I got loot! No vendor even has enough to buy the bars except when you barter!
5. I hate the speakers and radios and anything else that makes collars beep.
6. I hate the frustration that it brings.
I still didin't bother to finish it either.
I like the Mojave Wasteland, Zion, and Big Mountain better. At least you get to go back to those places.
:mellow:
I changed all of the "hate" words to red because I want to emphasize the word "Hate"


I agree with you on everything. But even If I could go back to the Sierra Madre, I wouldn't.....unless I could stand upon a hill and nuke the site from orbit...

Can someone make a mod where I can nuke the Sierra Madre? PLLEEEEEEAAASSEE. I need to vent my hate for that dlc.
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Roisan Sweeney
 
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Post » Wed Aug 10, 2011 7:43 am

I found it tedious and insignificant. What happened in Sierra Madre stays in Sierra Madre and it won't have any effect on anyone's lives save those who were involved... It's a weird special episode.
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nath
 
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Post » Wed Aug 10, 2011 8:14 am

That is the most frustrating thing I have EVER played in my life. I FORCE myself to go through that thing each time I playthrough. And don't give me any crap about "don't like it, don't play it." Well, it's part of the game. I HAVE to play it. That's just the way it is. There are mixed emotions when it's all done. I don't know if I'm felling a sense of gratification, due to the accomplishment, or a sense of relief that the damn thing is over.

The things that inspired me to painfully grind through it were.

Spoiler

(1) Obtain a certain ending for the characters. (2) Get out with all the gold bars ( as usual ) only this time, without the aid of a stealth boy. (3) Gather a boat load of Cloud Res. (4) Land the Cosmic Knife Super Heated. Mainly (1) and (4), (2 )was for fun and (3) was for future experiments.

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Kelly Upshall
 
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Post » Wed Aug 10, 2011 7:00 am

The impression I'm getting is most people who don't like the DLC don't like it because of the difficulty.
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renee Duhamel
 
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Post » Wed Aug 10, 2011 5:20 am

The impression I'm getting is most people who don't like the DLC don't like it because of the difficulty.

I don't see it that way at all. It's not that it's difficult, as it's just a royal pain in the ass. :banghead:
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mollypop
 
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Post » Wed Aug 10, 2011 6:36 am

The impression I'm getting is most people who don't like the DLC don't like it because of the difficulty.

Yep, and then they will say it wasn't hard, just tedious.
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Blackdrak
 
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Post » Wed Aug 10, 2011 6:21 am

i like it because i get another acoustic guitar :woot:
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Anna S
 
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Post » Wed Aug 10, 2011 3:59 pm

I loved it. It is at this point the second best overall DLC for the game and the best story/moral DLC for the game thus far.
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Fluffer
 
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Post » Wed Aug 10, 2011 6:39 am

I like Dead Money because of the Story and characters. First couple of times I played it, like many others it annoyed me because of the beeping, but once I got past that. I find it a great DLC.
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Kathryn Medows
 
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Post » Wed Aug 10, 2011 4:59 pm

Of course!

I LOVED Dead money! In fact, Dead Money is the only thing that made me do my latest play through.

Much better then the fetch quests of Zion and the Broken vendor of Big MT.

Don't get me wrong, I've loved the DLC of NV much more then F3 DLC... I don't understand how anyone liked O:A or MZ... *shudders* But Dead Money had much better atmosphere, characters, story, and enemies (I thought the Ghost People were very well animated...) then any other DLC to date... plus I like a good challenge. The reward is just a bonus for me.

Spoiler
In fact, the first time I played Dead money, I didn't take a single gold bar.


Not to mention I encounter as little as 0 - 5 bugs, always minor (like being to get out of the map by jumping, or the "Begin Again" song not playing...) in Dead Money.

Nobody seems to agree with me though. :( Then again, this is my OPINION and that is theirs.
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Killer McCracken
 
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Post » Wed Aug 10, 2011 5:31 pm

It was wierd that when you returned there was no reference to you having been there. You couldn't say to anyone "yeah, I met him/her at the Sierra Madre", etc. (Sorry about the vagueness. Trying not to let any spoilers slip.)
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Joe Alvarado
 
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Post » Wed Aug 10, 2011 2:25 am

Yep, and then they will say it wasn't hard, just tedious.


That's because it wasn't hard. Just keep an eye on your environment and getting around the speakers isn't that difficult. And since it's environment never changes, it has crappy replayability. Last time I played through it, I didn't die from my collar a single time. I knew where all the speakers were and how to avoid them.

Let's think about this for a moment. What does it take to overcome the collar?

Primarily it takes being observant.

When you run into an area and your collar starts to beep, you pull back to a safe spot. Then, you look around for the source. The radios make a noise, so you zero in on that. If you can see it, you either shoot it or run in and turn it off. If you don't see it, you make a few exploratory probes into the danger zone. You run in, look around and run out. Repeat until you find it the source. Then run in and turn off or shoot it.

Repeat for every radio or speaker, except the shielded ones. For those, you either just have to run fast to get through the area or run to the terminal to switch them off.

It's not hard. It's not difficult. It's not a challenge. It just takes time. And the time is what makes it tedious.
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Eilidh Brian
 
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