Does anyone know how this might be done? (Mod Idea)

Post » Tue Jun 19, 2012 1:54 am

I had an idea to simulate fur similar to how it was done in this game...but I'm not sure how they did it. Here's some photos of the fur effect:

http://ps3media.ign.com/ps3/image/article/118/1188339/dark-souls-20110817003231644.jpg
http://www.gamekyo.com/images_1/353106f74a6e1b101ecb0485c74646ba20120129174353.jpg

I can give a video too, but some people might be spoiled if I show it. But basically its like...a sort of surrounding "poof" around the monster's mesh, with hairs inbetween there that are see through. It looks really awesome in game....but I really don't know what technique is used to do it, and how it would be done in this game. I don't think it's any tessalation or anything...since it's done on consoles which I dont think support that...but I could be wrong?

Anyway does anyone know what technique is being used here or any idea on how it might be emulated? I'm thinking it's a scaled up version of the animals' mesh, with some sort of alpha texture inbetween...but it seems like it would be really taxing on the system because of the extra geometry...
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Kari Depp
 
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Post » Tue Jun 19, 2012 1:33 pm

Anybody?
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X(S.a.R.a.H)X
 
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