Does Skyrim have built-in Triple Buffering or not?

Post » Sun May 27, 2012 11:21 pm

So, does it? My pc isn't powerful enough to keep a 60+ FPS and I don't want my FPS to be chopped down to 30. I've seen some people say the game has built-in Triple Buffering but I would like a confirmation on that?
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Rowena
 
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Post » Sun May 27, 2012 10:17 pm

I've seen frame rates higher than 30 and lower than 60, so I'd say so.
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Mélida Brunet
 
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Post » Mon May 28, 2012 3:35 am

The thing is if you use a program like FRAPS to monitor your FPS, it will still show you have FPS between 30 and 60, but in reality if vsync is on and can't maintain 60+ FPS, it will get chopped down to 30(and FRAPS won't show you that).
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Sierra Ritsuka
 
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Post » Sun May 27, 2012 9:45 pm

I would like to know as well. D3DOverrider doesn't work to enable triple buffering in Skyrim (Instant CTD).
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Rich O'Brien
 
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Post » Mon May 28, 2012 3:14 am

D3Doverride works fine for me, you could trying disabling steamoverlay or add GameOverlay to the exceptions in D3Doverride see if that helps. Messing with video buffers tends to not play with all overlay hooks.
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Richard
 
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Post » Mon May 28, 2012 2:26 am

D3DOverride is working for me (Win 7 x64 Ultimate) so far. It might be coincidental but I noticed a lot less stuttering after forcing VSync and Triple Buffering through D3DO although I also switched to the newest nVidia beta driver and the SkyBoost mod/tool. The 290.53 driver almost doubled the FPS in some areas. I've went from 25-30 in cities to a steady 40+, a steady 60+ fps outside cities and in dungeons.
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James Potter
 
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