There is a lot I thought I would be able to do and found out that it is either impossible to accomplish or requires momentous effort.
Would be cool if:
We could make new actor values.
We could duplicate story manager events to avoid the stupid issue where if we have a quest that needs to run on any of the events, our mod is immediately renderd incompatible with any other mod that also puts a quest in that story manager event node.
We could use global variables to modify entry points in perks, instead of just constants and actor values. (This would open up an unimaginably large number of possibilities. Smooth scaling anything you can think of with anything else you can think of. Would also give a way to circumvent the stupid limitation of only being able to use numbers with two significant figures here.)
We could define values lower than 0.01 when modifying entry points in perks (this one baffles me).
We could move windows in the CK above the top of our screen or resize them, so that some of us without gigantic resolutions can actually reach the OK buttons on some windows without rotating our screen to Portrait and fumbling our mouse cursor towards the button.
We could input numbers into the combat style sliders since no matter how slow you move your mouse, it jumps by like 0.5 for every pixel you move which prevents precision.
The ability to preview sounds.
Fixing the crashes that invariably occur after playing with ImageModifiers for more than a few minutes.
