Does the "jaw forward" slider even actually slider b

Post » Wed Jun 13, 2012 3:30 pm

Something I have noticed on every character.

The jaw forward slider will show changes when moved forward past the middle mark,

But any notches on the slider BACK from the middle on the slider scale, shows absolutely no change.

Is there actually a change, just subtle?

I can swear there is none.

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Valerie Marie
 
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Post » Wed Jun 13, 2012 7:48 pm

Most of these are subtle.

Honestly, I think we should have both a height slider, and some better eye color options. Eye color easy, too...

Left Eye Color
Right Eye Color

Both give you a pallete option.

I honestly hate how limited the choices are... full black/white? Seriously? And so much heterochromia... Is it so wrong to want Hazel eyes on a character?
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Robert Garcia
 
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Post » Wed Jun 13, 2012 9:43 pm

Is there an official answer somewhere on the jaw thing?

Has anyone else noticed?

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Kerri Lee
 
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Post » Wed Jun 13, 2012 7:11 pm

Yeah noticed that too, all the characters have arnold schwarzenegger chins aka severe lower bite. In other words no characters can have protruding chins.
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Sharra Llenos
 
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Post » Wed Jun 13, 2012 7:37 pm

Most of these are subtle.

Honestly, I think we should have both a height slider, and some better eye color options. Eye color easy, too...

Left Eye Color
Right Eye Color

Both give you a pallete option.

I honestly hate how limited the choices are... full black/white? Seriously? And so much heterochromia... Is it so wrong to want Hazel eyes on a character?

I agree. While this is a HUGE improvement appearance wise compared to Oblivion's, I do miss the large customization of sliders that Ob had. Wish they kept that for Skyrim.
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Guinevere Wood
 
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Post » Wed Jun 13, 2012 2:17 pm

What I am talking about is sliding the "jaw forward" slider backwards, to make your jaw go back, giving you an overbite, and less of a protruding chin. More retracted.

Well, if you try to slide the slider back, it STOPS moving the jaw backwards once you reach the middle.

Nothing happens when you try to move it backwards.

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Darrell Fawcett
 
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Post » Wed Jun 13, 2012 5:14 pm

I can honestly say I had no problems with the jaw slider, I was able to attain both a massive overbite and a massive underbite.
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Rude Gurl
 
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Post » Wed Jun 13, 2012 9:40 pm

I can honestly say I had no problems with the jaw slider, I was able to attain both a massive overbite and a massive underbite.


You are referring to "chin forward" that is what controls the underbite and overbite.


I am referring to "jaw forward."

Sorry, I mixed them up, earlier.

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lucile
 
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Post » Wed Jun 13, 2012 3:32 pm

The effect is more noticeable on a Khajiit and Argonian characters where it does go back a lot further than the middle. On human characters, it is less noticeable because the jaw is smaller and teh slide doesn't move it very far back or forward.
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Peter P Canning
 
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Post » Thu Jun 14, 2012 3:33 am

The effect is more noticeable on a Khajiit and Argonian characters where it does go back a lot further than the middle. On human characters, it is less noticeable because the jaw is smaller and teh slide doesn't move it very far back or forward.


That is precisely what i was thinking.

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hannah sillery
 
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Post » Thu Jun 14, 2012 1:22 am

I'm pretty sure that it does do something, just not a very noticeable something.

...kinda related to this, but has anyone else noticed that it's damn near impossible to become a vampire without receiving a comical over-bite? I've even tried a character with an under-bite, yet the results were the same upon turning.
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James Baldwin
 
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Post » Wed Jun 13, 2012 9:31 pm

On my high elf it was more noticable.
If you turn your characters head to the side while moving the slider you can see it, but as said above its subtle.
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Sarah Unwin
 
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