Co-op done properly in RPGs

Post » Wed Jun 13, 2012 2:49 pm

There's a bit of discussion about whether it would be good if the next ES game was online, with more people preferring 4-player co-op over an MMO game. The problem with co-op in RPGs like Skyrim is: who gets to be the Dovahkiin? Who gets to experience the story? Well, why not design the game with 4-player co-op in mind? Don't make it essential to have 4 players, but when the game is played with others, the additional players should have roles to pick that are unique to the overall story! The Dragonborn is a prisoner and he or she has dragonborn-specific missions, but player 2 should have player 2-specific missions, player 3 shoul have his or her own missions, etc., which the other players can opt-in to tag along for the ride. Basically imagine your typical anime, like Cowboy Bebop. Sometimes episodes focus on the support characters. It's fun! This would greatly expand the experience. I know the franchise is already quite expansive the way it's going, and adding 3 extra, yet optional, quest lines would complicate things even more on a technical level (more bugs!), but why go the same route everybody is taking? Why not expand something that's never been fully fleshed out: co-op? In RPGs, fellowship stories have an important place…
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meg knight
 
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Post » Wed Jun 13, 2012 2:45 pm

Nah man, Pure 1st player RPG games should remain just that - ONE person games! There are enough MMOs on the market, there's really no need to add TES into the mix.
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Kill Bill
 
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Post » Wed Jun 13, 2012 2:17 am

Just letting you know, the mods will probably move this into the multiplayer discussion thread as it isn't supposed to be talked about in general.

I wouldn't mind ES having multiplayer...
In a spin off. Something like redguard or battlespire. The main ES series needs to stay Singleplayer.
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Lynette Wilson
 
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Post » Wed Jun 13, 2012 3:41 am

http://www.gamesas.com/topic/1366657-official-tes-multiplayerco-op-thread/
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Lauren Graves
 
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