Door Between 2 World Spaces

Post » Wed Jun 20, 2012 2:54 am

Does anyone know a trick for connecting two worldspaces via a door? Right now, if I teleport from a door in one worldspace to another door in another worldspace, I don't teleport to the right area and the player is killed immediately. Linking the same door in the worldspace to an interior cell works fine.
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Marine x
 
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Post » Wed Jun 20, 2012 5:11 am

Well, you could make an "in between" cell that just has 2 invisible autoload doors (like the ones you use on caves with no physical door) and have the exit from each door come out in the autoenter area of the other door.
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Darrell Fawcett
 
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Post » Wed Jun 20, 2012 7:12 am

I've only been using the CK for a few days and have never tried what you're doing so I may be way off the bat, but couldn't you just add a script to the door that teleports the player to an xmarker or activation?
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Clea Jamerson
 
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Post » Wed Jun 20, 2012 3:18 pm

Doors can't have scripts, at least not directly. I looked into that earlier when trying to modify a display case (which is a special door type)
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W E I R D
 
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Post » Wed Jun 20, 2012 2:21 pm

All the cities have their own worldspace, so, you could use city doors as an example.
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Sweet Blighty
 
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Post » Wed Jun 20, 2012 4:22 am

Well, you could make an "in between" cell that just has 2 invisible autoload doors (like the ones you use on caves with no physical door) and have the exit from each door come out in the autoenter area of the other door.

If I have to, I'll try this. I just shouldn't need a hack to link two doors, regardless of where they are, right?

All the cities have their own worldspace, so, you could use city doors as an example.

I looked at the door into and out of WhiteRun, which teleports to a door in Tamriel, but it doesn't seem to have any different characteristics from other worldspace-to-interior doors.
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Lily Evans
 
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