Door triggers...

Post » Sun Jun 24, 2012 6:29 pm

ok im looking for the right door trigger ones that u just walk into and it will open.. i have the (default activate Self) trig.. it works both ways as u need one on the outside and one inside but wont work again how do i get it to reopen and re close the gate? or is there a diff trig i need to use... this is the last part i need to finish the out side of my castle.. then ill move to the inside.. :)
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sarah taylor
 
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Post » Sun Jun 24, 2012 9:29 am

If you want an automatic load door (like used in caves), then filter "Auto" in doors and it'll pop up.

If you want a trigger to open a non-load door, you'll need to script it. You could either do some conditionals on a trigger event, or just make the trigger stretch over both sides of the door, and use the OnTriggerEnter and OnTriggerLeave events to open/close the gate (either through activation using the default triggers you've described, or PlayGamebryoAnimation).
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mimi_lys
 
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Post » Sun Jun 24, 2012 2:36 pm

Select your door in the render window and click on the create trigger button to make a new trigger box
in the pop up dialogue choose [defaultActSelfOnEnterOnLeaveTRIG], then set the doors activate parent to the trigger box.
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Queen Bitch
 
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Post » Sun Jun 24, 2012 5:32 am

If you want an automatic load door (like used in caves), then filter "Auto" in doors and it'll pop up.

If you want a trigger to open a non-load door, you'll need to script it. You could either do some conditionals on a trigger event, or just make the trigger stretch over both sides of the door, and use the OnTriggerEnter and OnTriggerLeave events to open/close the gate (either through activation using the default triggers you've described, or PlayGamebryoAnimation).


you sir are my hero :) thank u
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Stu Clarke
 
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