[WIP] Dovahgolt

Post » Thu Jun 21, 2012 2:08 pm

Dovahgolt (meaning dragon-earth in the dragon language) is a mod i'm working on. , I'm kinda new to modding so help would be appreciated! (I just started making the mod so it will take a long time to finish)

In Dovahgolt you basically just "sail" to an uninhabited (not including wolves and other a animals) island. When you're walking on the island you will eventually find a shack where the city will be build around. You can add shops, a wall, houses for citizens, a Jarl's Longhouse (You are the Jarl!), an Inn, Mines, a sawmill outside the city, barracks for the guards and more. So Dovahgolt is actually a "build your own city" mod.

As you build more things in your city this will attract people. So if you build houses there will come citizens. If you build a Jarl's Longhouse you will get a steward and a Housecarl Follower and Shops will add Merchants. But your prosperity will also attract bandits. So if you build a city you actually also build bandit camps (bandits included).

Please post your Ideas, questions, feedback or Tips here. Don't post mean things please! That will hurt my feelings :sad: ...
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Amber Hubbard
 
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Post » Thu Jun 21, 2012 4:00 pm

I like the way it sounds! Good luck with it.
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Lisha Boo
 
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Post » Thu Jun 21, 2012 4:51 am

Thanks!
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Karine laverre
 
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