» Wed Jun 20, 2012 8:49 pm
Unless I missed it, you have to post a link to your files (dropbox?). Also, make sure you only have ONE ESP for hideout running at any given time. If you run more than one, strange things happen (I mean VERY strange). Also, the game auto-enables ANY new ESP it finds in the Data/ folder, in case you didn't know... that's caused problems for some until they were made aware of it.
So if you load hideout.esm with yourmod.esp in the CK, then make and save changes.... when you run the game with hideout.esm and yourmod.esp enabled (and NOTHING else) those recent changes do NOT show up after coc directly from the Title Screen? If this is the case, I have no idea what's causing it. If you'd be more comfortable explaining it (or having it explained) in another language.. let me know - I'm familiar with several.
[EDIT: I see you have the ESP named hideout2... is that because the Hideout mod has an ESP already? If so, load ONLY THAT ESP with the mod's ESM in the CK... and save your changes to IT; then rename the file after saving in the CK (to hideout2 or whatever). If you try to change one ESP's data in the CK with another ESP... it will NOT work - even if you think you're changing the ESM's data... essentially you would have two mods both changing the same ESM. We ALL know that's what causes conflicts with skyrim.esm, as only ONE of the ESP's changes will register in-game... extend that concept to a mod's ESM.]