Draugr are too awake ;)

Post » Wed Jun 20, 2012 9:00 pm

hello guys,
i got a question, i want my draugrs to lay in their sarcophagi (is that the plural?) until someone walks through the trigger box. that works fine until i am fighting anyother draugr near the sleeping draugr. is there a way that the draugr still stays in his sarcophagus until someone really hits the triggerbox?
thx for any answers
greets smooded
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Thu Jun 21, 2012 11:20 am

Well, you could have them start dead and then do a reanimate when the player goes through the trigger.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Wed Jun 20, 2012 9:09 pm

mhh how does that work? i mean how do i change teh trigger?
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Thu Jun 21, 2012 7:25 am

If you start them dead, then life detect spells and shout would not work. Just sos you know.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Thu Jun 21, 2012 12:24 am

thx for your answers, but how do i reanimate them again? now they're just laying around dead ^^
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Wed Jun 20, 2012 9:41 pm

There is a reanimate command. I think the syntax is just MyActor.Reanimate()
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Thu Jun 21, 2012 6:01 am

Would "No AI Acquire" prevent them from helping out nearby fighting allies?
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am


Return to V - Skyrim