[WIP] Dream a little dream

Post » Sat Feb 19, 2011 4:15 am

Greetings. I am Elanthil01, team leader of DTPP, the people who brought you Path of the Gunslinger for Fallout 3 (and will bring a new version of it eventually ;) ), the P.I.M.P. medical kit, and the PotG Cowpoke Pack for New Vegas.

This thread is to OFFICIALLY announce (ignore the old ones) work is beginning on the mod.

This is a quest mod, although SCIENCE!™ brand goodies will be much in evidence.


Premise: The character finds his way to an island far out in the ocean, hidden away from the prying eyes of governments and nuclear warfare. The island is run by Dr. ______________, a maniacal megalomaniac who has transformed himself into an ______________ and has spent the last 200 years plotting to take over the war ravaged remnants of the West coast of the USA.


-Will contain a main questline, and numerous sub-quests.
-New clothing to gather.
-SCIENCE!™ brand gadgetry, in the wacky tradition of the Fallout series.
-A quest to stop a maniacal madman from taking over or destroying the world.
-A chance to help advance SCIENCE! in the tradition of FO3 and Operation Anchorage via VR simulations (two to three are planned at this time).
-Implants!
-Perks!

-A chance to rebuild your high level character from scratch, including erasing all levelup perks (vanilla and 'added perks' pack only at this time), while retaining your full XP so as to re-level from level 1 to your current level again.

-Your own personal vertibird.
-A chance to have one of the wastelands many secret bunkers/silos converted to a well appointed player home, complete with working gadgets.
-And MORE!

----------------------------------------------

Please note that this is a HUGE undertaking, and the team is only 2 people at the present time, both of whom have lives outside of modding! With that in mind:

We humbly ask and encourage modders with experience to join us part or full time.

Positions needed: scripting assistant, modeller, skinner/rigger, and someone with a massive computer to do LOD generation.

CURRENT TEAM LINEUP:


Me, overseer, scripter, story editor.

Esrafael: Exterior designer, Interior design assist (furniture/idle markers/etc), story editor.

Col. Tannanbaum: Story editing, interior design, some scripting.

Gunmaster95: Cutscene Guru and all around go-to guy!

Now we need a modeller/rigger/texturer/animator.

Any volunteers?

User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Sat Feb 19, 2011 4:25 am

Mod Status: Rough draft of worldspace: Complete.

Island decoration and base construction: 1%

Plotline: 75%

Module flowchart: 75%
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Sat Feb 19, 2011 1:16 am

This does sound like an interesting mod. And a woking Respec system will Sweeten the Deal!! ^_^
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Sat Feb 19, 2011 12:35 am

Hey, hey!

This looks really cool! I love mods which actually revolve around quests! They're a bit sparse at the moment, though... so until now I was beginning to feel a little disappointed!

I hope that this picks up some additional modders, soon... because I'm dying for something more to do than keep crawling through the same pits... time after time... in hopes of staving off my boredom! I can't help it! I have a short attention span! T_T
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Fri Feb 18, 2011 11:43 pm

CURRENT TEAM LINEUP:


Me, overseer, scripter, story editor.

Esrafael: Exterior designer, Interior design assist (furniture/idle markers/etc), story editor.

Col. Tannanbaum: Story editing, interior design, some scripting.

Gunmaster95: Cutscene Guru and all around go-to guy!

Now we need a modeller/rigger/texturer/animator.

Any volunteers?

User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Sat Feb 19, 2011 4:26 am

First round of development is done and critiquing/revisions are in progress.

First round of exterior building and decoration additions are now in progress.

The robots are now in, and I am working on making them use weapons instead of just fisting people.


Initial (humorous) cutscene location is being worked on and is looking good so far.

Initial perk removal script is in. Will be attaching it to an object and testing it over the next few days.

I am now looking for some futuristic weapon models. If any authors have any really cool looking future-tech type guns, and are willing to let us use them, please let me know!

Module storyline is still being worked on and revised, but is coming together nicely.

Right now, its set up as a multi-level dungeon crawl, with intent to have questlines required before being able to descend to the next level of the facility. Color text and informational dialogues are in early alpha stages of development.
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Fri Feb 18, 2011 7:26 pm

DTPP is goin global, baby!...again!

Both of the files we put up on the Nexus were recently selected by different websites for localization. One site wants to do the cowpoke pack in Russian, another in Dutch, another in Chinese, and I've had two requests to localize the sniper pack (which just went up today for goodness sake!) into Spanish.

Me lub der intarnetz
User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am


Return to Fallout: New Vegas