Someone recently posted another "destruction vs weapon dmg" thread. They included some DPS charts which plotted out magic, archery, 1 handed, dual wield, and 2-handed weapon damage. It wasn't entirely clear to me to what extent they included the effects of perks into their anolysis.
Anyhow, it looked like dual-wielding weapons considerably outdamaged the 2-handed weapons.
I make the following observations about dual wield vs 2-handed:
* 2-handed weapons generally have a higher *base* damage amount than one-handed weapons.
* However, when dual wielding, you, of course, have 2 weapons, not one
* That doesn't necessarily mean that with basic attacks, you do 2X more damage, because you have to swing twice, which takes time.
* However, dual-wield power attacks, as near as I can tell, effectively become a single powerful attack
* And, each swing of a 1-handed blade seems to be rather faster than a two-handed weapon, which seems to take about 2 seconds for a "normal" swing and 3 or 4 seconds for a power attack.
* 2-Handed weapons get some pretty good perks to increase damage - for example, warhammers get up to 75% armor bypass, 2-hand blades get more critical hits
* I'm not as familiar with the 1-handed perks
So, here's where we get to the crux of my question:
* Do 2-handed weapons generally get greater "up-front" spike-damage when you take into account the higher base damage, and perks like the 75% armor bypass (this, of course, depends on the enemy - some enemies, like dragons, I think, don't have "armor" so the armor bypass becomes kind of meaningless), or the increased chance for critical hits? But then, if an enemy doesn't die right away, you will do less damage over time than a dual wielder?
* One of the two-handed perks is the chance to decapitate enemies - is that strictly just a visual perk, or is that actually a type of "critical" hit which can randomly give you a much larger damage hit?
* One of the perks 2-hand gives you a sprint-power attack to do critical damage. Does that bonus stack with the greatsword critical damage bonus, to give you a chance to do 2x critical damage sometimes?
* I'm not as familiar with the one-hand perks, as I've mostly been playing a 2-hand redguard heavy armor tank. What perks do the 1 hand weapons have, with regards to dual wielding, which compares?

