Duel SMG no please

Post » Sat Jun 11, 2011 9:06 am

i think they should make it where you can only have 1 of each weapon so to stop the end of a heavy
(can be done with medium) walking around with a Koss and carb9 they both have good aim not much recoil and the switch time is unmatched between the both of them making it impossible for a slower weapon making the person unload a clip switch weapon then unload the other clip before you get the kill shot off
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Matthew Warren
 
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Post » Sat Jun 11, 2011 10:48 am

i think they should make it where you can only have 1 of each weapon so to stop the end of a heavy
(can be done with medium) walking around with a Koss and carb9 they both have good aim not much recoil and the switch time is unmatched between the both of them making it impossible for a slower weapon making the person unload a clip switch weapon then unload the other clip before you get the kill shot off



SMGs severely lack killing power in mid to long range. There isn't a problem imo.
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Sabrina Schwarz
 
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Post » Sat Jun 11, 2011 11:43 am

People that ordered the Fallout Preorder pack can run with 2 Carb9s. :hubbahubba:
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Ricky Meehan
 
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Post » Sat Jun 11, 2011 5:24 am

Yeah, I gotta agree, the SMGs are mostly TERRIBLE around mid-range and beyond, compared to something like the Heavy's Maximus in burst shots. A Heavy with dual SMGs is overall no better or worse than a Heavy without.

Besides, Bulp+Galactic is probably my favourite Medium set-up. :sadvaultboy:
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pinar
 
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Post » Sat Jun 11, 2011 5:31 am

I dont think that there's anything wrong with the ability to have 2 SMGs. There are plenty of ways to take down opponents at range, or with mines / turrets, not to mention a guy with 2 SMGs still gets dropped quickly with head shots or if you outflank them.
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Celestine Stardust
 
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