dungeon door is called "marker storage unit"

Post » Tue Jun 19, 2012 8:40 am

Made a teleport from the exterior to interior of my dungeon.

It teleports in and out fine. Well actually, when you teleport in you clip through the ground for 3 seconds then it puts you back in front of the door?

my exterior door is called "marker storage unit" instead of "my dungeon" or whatever.

I went to edit, edit base and changed the name. It still didn't rename it. It named a door INSIDE the dungeon just that.
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Rebekah Rebekah Nicole
 
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Post » Tue Jun 19, 2012 1:16 pm

You have to name the Interior CELL the name you want it to be.

Right click the cell and Data than Interior Data
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saxon
 
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Post » Tue Jun 19, 2012 3:26 pm

You have to name the Interior CELL the name you want it to be.

Right click the cell and Data than Interior Data

didn't work. went to interior door, right clicked edit, edit base. changed name to "my tomb"outside door is still called marker storage unit.
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Sophie Miller
 
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Post » Tue Jun 19, 2012 8:58 pm

....

You have to name the Interior CELL the name you want it to be.

Right click the cell and Data than Interior Data

I said nothing about the door...
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Paul Rice
 
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Post » Tue Jun 19, 2012 2:13 pm

....

You have to name the Interior CELL the name you want it to be.

Right click the cell and Data than Interior Data

I said nothing about the door...
This. When you approach a load door, it does NOT display the name of the door, but the name of the interior cell it leads to.
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sharon
 
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Post » Tue Jun 19, 2012 9:54 pm

....

You have to name the Interior CELL the name you want it to be.

Right click the cell and Data than Interior Data

I said nothing about the door...

lol I am learning dude chill. It worked thanks.I am also not falling the ground anymore. I wonder how that fixed itself though.
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Sista Sila
 
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Post » Tue Jun 19, 2012 5:27 am

lol I am learning dude chill. It worked thanks.I am also not falling the ground anymore. I wonder how that fixed itself though.

Usually if you Optimize Navmesh -> Find/Draw Borders -> Finalize Navmesh fixes those issues.
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Robert Jackson
 
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