Duplication Problem when linking Cells

Post » Wed Jun 20, 2012 4:59 am

Hi there. I'm working on a mod that consists of 5 cells: 1 World hookup, 4 Cell to Cell. Problem is, when I set the load door of for example: Cell A to Cell B, (setting Cell A Door as portal, clicking reference point on Cell B Door etc.) I move the yellow marker roughly by the coc marker, and then doubleclick the yellow marker to return to Cell A and position yellow marker then save. When I load those two cells later on, I get errors saying theres duplicate IDs and duplicate cells. After all errors are answered with yes, I get Copies of cells with nothing in them but the load door I was linking to. When tested in game, doors wont link, and am stuck with empty copies.

Any suggestions or ideas are greatly appreciated. Thanks for your time.
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Jessica Lloyd
 
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Post » Wed Jun 20, 2012 5:21 am

*bump* Any ideas?
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Tiffany Holmes
 
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Post » Wed Jun 20, 2012 8:06 am

I got a fantastic idea.

http://www.gamesas.com/forum/184-the-creation-kit/
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RAww DInsaww
 
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Post » Wed Jun 20, 2012 3:45 am

Hmm, I've been all through this forum, and still cant find a solution as to why the cells duplicate when trying to link one cell to another. Anybody else encounter this problem?
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Hannah Whitlock
 
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Post » Wed Jun 20, 2012 7:29 am

If anyone else has this problem, I've a workaround until a better solution is found. Just load ALL your cells, and copy everything from every cell you're working on, into one cell. That way, you can still work on navmesh, clutter, lighting, encounters, etc. Until someone speaks up about a way to fix this.
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Grace Francis
 
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Post » Wed Jun 20, 2012 2:29 pm

I’m not sure I really understand your problem. When setting up teleport doors correctly, I’ve never had an issue. If I understand you correctly, you have this setup:

(World Space)<->(Cell 1)<->(Cell2(<->(Cell 3)<->(Cell 4)<->(World Space)

Is that what you're trying to do?
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Kathryn Medows
 
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Post » Wed Jun 20, 2012 1:09 pm

That's exactly it, minus the last world space. I got to thinking, maybe its because I'm linking .esp files without having a special worldspace, like for example, Blackreach. I dont know. I'm at a loss. Linking to tamriel is a nap. Works just like the tutorials say. But when linking one interior cell to another interior cell, I get duplicate cells with nothing but the load doors I was trying to link to.
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Julia Schwalbe
 
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Post » Wed Jun 20, 2012 8:57 am

So you made one mod that has the cells in it...and then you're making another mod where you linked up the doors? Thats the only way i can think of that would result in that "Empty cell with just the doors" problem....
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MARLON JOHNSON
 
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Post » Wed Jun 20, 2012 3:52 pm

No, its 5 mods. Its 5 seperate .esp files (one for each level of this dwarven ruin I'm creating) Each .esp file has one cell. I Have the world hookup linked to the entrance of the ruin. All navmesh is complete and finalized. All clutter, encounters, and loot is set and works fine. but, when you reach the end of the first floor and link that door with the second floor door (floor1.esm to floor2.esm) it winds up creating a copy of floor1.esm (named floor1COPY0001.esm) And has only the load door of floor2.esm.

So, is it that it's impossible to link two or more .esm files together? In which case, I'm doing right with the workaround (mentioned above) at the moment, and just link the doors accordingly?
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Tom
 
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Post » Wed Jun 20, 2012 10:09 am

Why not just have everything in ONE .esp? I don't understand your reasoning in doing it this way.
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neen
 
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Post » Wed Jun 20, 2012 11:21 am

Yeah, putting them in different ESPs is just asking for trouble. Even loading them in the CK is gonna be an issue, let alone anyone else loading them into the game. Remember that an ESP only saves the CHANGES in a cell, which is why you're winding up with floating doors if the cells don't load up in EXACTLY the right order.

Time to consolodate...get all those cells in the same ESP file, and your problems should disappear. With the main one loaded, do a CTRL-X (Cut) on everything in the second cell, save the ESP, Then CTRL-V to paste it all back in, resave, and repeat until all the cells are completely flagged as part of your main addon.
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SEXY QUEEN
 
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Post » Wed Jun 20, 2012 3:21 pm

Alright, I've consolidated all esp files into one, and linking door to door works just fine now. For some reason, I thought that linking .esp files were as easy as linking to the world. Thanks for all the help!
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anna ley
 
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