Early Development Theories and hidden junk. (possible spoile

Post » Sat Jun 09, 2012 1:20 am

I've been playing Skyrim since the midnight release and slowly stumbling across some pretty neat content that I now feel the need to share with everyone. If you have any interesting discoveries you've made, please do share.

First and foremost, I'll start off with an interesting one. Through the use of the "help" command, I've discovered that almost all of the Daedric Princes have a physical body in the game data (excluding Peryite and Hermaeus Mora I believe). For those interested: grab "the book of Daedra" (for reference), open up console, and simply type "help (name of daedric prince you want to see) 4" and hit enter. For example "help nocturnal 4". From here everything that shares that name along with their id's will appear in the console box. Simply use page up/ down to navigate untill you find the name of the Deity with (NPC) in the same line (your going to want to use the Id they provide, should look like "000xxxxx". Next type "player. placeatme (deities npc ID)" and hit enter. From my previous example: "player.placeatme 0001a2cf" should spawn Nocturnal next to you.
For the most part, they're pretty bland and naked with the exception of a few. The most interesting of the bunch to be noted is Malacath who appears as a hostile ghost Dermora clad in Daedric armor and Clavicus Vile who appears as a Breton(?) with a good chunk missing above his ankle. With further inspection of Clavicus, I found he has childs cloths in his inventory. Perhapse he once had a "Lassie + Timmy" role related quest in early development before the physical bodies were scrapped.


While we're on the topic of unused content, try "help ghost 4". Navigate up until you find an entry for "ghost axe" and use "player.placeatme" ( I don't know the id off the top of my head) to spawn it next to you. This will spawn a hostile un-manned ghost axe that will begin to attack everything and seems to be immune to damage. Next approach any NPC, open up console, click on them and enter "setrace mg07dog". The npc you clicked will now become a ghoulish mist in the shape of a dog with glowing eyes. I have yet to come across either of these npc's while playing the game.


The next one I want to share isn't as mysterious, but I did discover something neat from it. On one of my expeditions to discover hidden things I found a couple hidden, non-hostile Dragons. It gets weirder. I found them underneath the mountain range north east of Tolvald's Cave. I'll try and include a screanshot or two (if I can; this is my firtst time posting here) so you have an idea of where to look. Now what I discovered from this is that when I came face-to-face with said dragons, they spoke. Nothing interesting, however, just sort-of an Idle greeting. Because nearly all the dragons you encounter normally are hostile, it's hard to say if they're all assigned this idle greeting of if it's just these two.
Note that you may have to disable borders in order to explore far enough without getting the "you can't explore any farther" message. Oh, and you will need to be using the "Tcl" (toggle collisions) command because they are underneath a mountain range after all.
[img]http://i39.tinypic.com/2s9xfg3.jpg[/img]

[img]http://i41.tinypic.com/349cjo9.jpg[/img]



And last I'd like to share something else I found with the glorious "help command". By typing "help breakup 4" you can view whats left of the Divorse/ breakup dialogue options before they were scrapped.


I've tested most of these on multiple playthroughs and on my friends rigs as well to verify that I'm not the only one experiencing these and most importantly, I hope y'all enjoy this information as much as I did when I found them.

Happy Hunting
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Austin Suggs
 
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Post » Sat Jun 09, 2012 3:46 am

One of things that should be obvious from previous games is that the devs never throw anything away. Every last thing that ever got made for the game is in there somewhere. It's possible that the original plan was for a physical manifestation of the daedric lords, but it got changed. Quests may have got abandoned half-way etc.
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Jordan Fletcher
 
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Post » Sat Jun 09, 2012 2:02 pm

The 2 Dragons you posted are part of a quest. (if thats area i'm thinking of.)

There several items (named) that have no use. Even some area's on map that look like it should have a cave, but they never placed one.

I know once CK comes out, we ussally find 20+ test area with all sorts of goodies and lolz to be seen.
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Chris Guerin
 
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Post » Sat Jun 09, 2012 2:38 am

This thread plus the mentioning of mods makes me want to buy the PC version of Skyrim. But that would require me to buy a PC and then put some good parts in, don't have that cash right now!
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~Amy~
 
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Post » Sat Jun 09, 2012 6:32 am

I was having fun flying around the inside of the Ragged Flagon when I discovered those sewer meshes they used for cistern things are really shaped like very tall tanks with pipes coming out the bottom. I don't think there's any place in the game that uses the rest of that mesh.

Additionally, if you go under the water in the Ragged Flagon using tcl and look up at the reflections you don't see a reflection of anything in the cell. What you get is what appears to be the floor of the Temple of Kynareth in Whiterun.
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Laura Hicks
 
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