» Sun Jun 10, 2012 3:23 am
Here is a build I came up with today for a Dunmer Nightblade. That is going to be my next character. It should be fun and challenging, I hope but still fairly easy to play, since it is not gimped in any way. The perks in parenthesis are in case I decide to begin pursuing necromancy later in life . . .
Archery 8 points
Overdraw (5)
Eagle Eye
Steady Hand (1)
Power Shot
One Handed 5 points
Armsman (5)
Alchemy 8 points
Alchemist (5)
Physician
Benefactor
Poisoner
Illusion 9 points
Novice
Hypnotic Gaze, Aspect of Terror, Rage, Master of the Mind
Animage, Kindred Mage, Quiet Casting
Dual Casting
Conjuration 4 (7) points
Novice, Mystic Binding, Soul Stealer, Oblivion Binding
(Necromancy, Dark Souls and Twin Souls)
Restoration 5 (6) points
Novice, Regeneration (Necromage)
Respite
Apprentice
Ward Absorb
Enchanting 8 points
Enchanter (5)
Insightful Enchanter
Corpus Enchanter
Extra Effect
This will take the Dunmer through level 48 (52 with the Necromancer perks). No perks to decrease magicka cost in particular schools of magic since he will use enchant to get free casting (first time I have done that). No perks in smithing because he can fortify that with enchant and alchemy, and he can smith gear before enchanting it for maximum benefit.
Other perks to consider for later levels are Sneak to Backstab or Deadly Aim; either Light or Heavy Armor to the weightless perk (three or four perks), Destruction to Impact (only because dark elves are known to use destruction magic); Pickpocket to increase carrying capacity; more Archery perks; more One-handed perks.