Economic Ideas For The Next TES Game

Post » Tue May 29, 2012 11:33 pm

Some of the books describe possessions and loses of huge amounts of wealth through contract agreements, blackmail and the sort. These are tantalizing stories to read, and would be great if these kinds of situations could actually be played out with your character. It would be great if there were extremely expensive things for purchase. Money can be easily massed at later stages of the game, when there really isn't anything to spend it on.

There could be insanely expensive things for purchase, talking tens of millions of gold pieces. That's almost unfathomably expensive and would really put things in perspective, for instance, you may thing that Ebony Armor of Spell Absorption that sells for 10000 gold is ridiculously expensive, then you remember, "Oh that's nothing."

This isn't something that would be required of your character. In fact, it should be incredibly difficult to achieve true wealth in the ranges of millions of gold. The journey could start off small, like buying a mine in the tens of thousands, which you could choose either money, or raw ore returns. This would be great for smithing. Or buy taverns or shops, which would help you generate the required money for purchasing things like large chunks of land, islands or palaces for millions of gold. Buying a large chunk of land and having a palace built there would be fun. This would take both a great deal of money, and time to go buy for the actual construction of the palace.

Generated income could be tracked from all the mines, farms, vineyards, shops, brothels, etc... that you own. Once you reach a certain threshold and buy something in the millions, or say your palace completes, new quests could unlock. Quests that deal with either gaining or losing large amounts of money, like gambling rings, people trying to blackmail you and succeeding if you have shady things in your past etc.This kind of play would greatly validate taking the merchant perks, because as stated before, making money quickly becomes obsolete when there is nothing to buy. Taking the merchant perks would seriously need to be considered if you wanted to go the true wealth route.

After achieving true wealth, you can reflect back on that time when you thought said Ebony Armor of Absorption was expensive and laugh. Then you can walk down the street with your Fine boots, Clothes and Hat, feeling that you truly deserve wearing them.
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Lory Da Costa
 
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Post » Wed May 30, 2012 6:36 am

For the next TES? I will wait for the CK to fix the "economy" of Skyrim.
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Saul C
 
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Post » Tue May 29, 2012 6:29 pm

What do you mean?
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Ice Fire
 
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Post » Tue May 29, 2012 2:50 pm

What do you mean?

Well, with the CK you can make a whole facelift in almost every department in Skyrim. In Oblivion the economy svcked big time as well but there was a modder by the name of TheNiceOne who created, "Enhanced Economy" that brought sanity to Oblivion's economy. Btw, you have nice ideas there in your thread. I'm a svcker for anything economical.
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Laurenn Doylee
 
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Post » Tue May 29, 2012 5:00 pm

For the next TES? I will wait for the CK to fix the "economy" of Skyrim.
It's never too early. :thumbsup:
But we need to think for Fallout 4 before TES VI :mad:
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Tiffany Holmes
 
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Post » Wed May 30, 2012 7:02 am

Y U NO FIX DOUBLE POST?
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JeSsy ArEllano
 
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Post » Tue May 29, 2012 6:28 pm

Ahh, I only played vanilla Oblivion and now I'm playing Skyrim on the PS3 so I'll most likely be restricted to only bethesda content.

And on Fallout... we are talking probably another 5-6 years for the next TES and hopefully it will be on a PS4 with respectable RAM that can actually handle games produced by bethesda. And perhaps a renovated engine for the next TES to boot
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Devils Cheek
 
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Post » Wed May 30, 2012 5:10 am

Ahh, I only played vanilla Oblivion and now I'm playing Skyrim on the PS3 so I'll most likely be restricted to only bethesda content.

I see. I'm a pc player but I hope that in the future Beth(with the help of Sony, Microsoft) find a way of implementing mods to their system. Mods has become such an integral part of gaming nowadays that it's no excuse to leave the console behind on this privilege. Besides, the console arena is big and enabling user made mods will certainly bring more players to the consoles.
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Eric Hayes
 
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