I was doing some combat stuff with player teammate turned off (mod purposes) and noticed that... EDE had decided to start attacking me.
I'd heard reports of EDE going mental and attacking the player when fired, and also of him engaging in unexplained fights (vanilla game as well as with my mod loaded), so, I began searching for what its problem was.
I found that something changed his aggression to 3, which as you know is a rampage sort of setting. This would create the symptoms that had been reported in others' games, too.
The base definition on the EDEs does not have aggression at 3, and I did a text search in GECK for something which could have set him to aggression 3, and came up with nothing. The only script setting of aggression to 3 was on a different character in a scripted scene.
I don't feel solid in knowing what might have triggered it. I can tell you that I had recently traveled from Jacobstown to Sloan, and then walked out to where the deathclaws are, and had combat with them.
It is true that the mod I am working on is making windows of time where player teammate is not set, but, during those windows, EDE is not in combat. It's the case that I wouldn't have had a chance to notice the behavior very quickly if I hadn't been messing with that. Setting player teammate masks the aggression in terms of EDE attacking the player - - he doesn't do it even while aggression 3. It took dropping him out of teammate status to make his behavior get my attention.
Edit: hm you know what, don't robots go Aggression 3 when you destroy a specific part on them? maybe that kicked in somehow.
