» Tue Jun 19, 2012 4:39 am
So now I'm wondering, since there's no way to import Skyrim .nifs into Blender yet, if there's any other way I can make my adjustments to the head model. I doubt I'm talented enough to model a new head model, rig, and whatever else it would need so that's really not an option...
Really don't like the way the CK feels so rigid and jumbled in terms of races and race assets either. Before, with the power of Facegen, I could lock the default look of my race in the race tab. Not anymore apparently... No, this time it requires more advanced techniques even though Skyrim still uses Facegen...