2nd Note: I havnt completed the game, though I have close to 50 hrs played
I've been playing Elder Scrolls since Morrowind, (The last truly open and free world of Elder Scrolls, the declining path all RPG games seem to be taking unfortunatly
) And I noticed the lack of Daedra, I know they were pretty heavy in Oblivion due to the main story being about one of them, and were in every Elder Scrolls to date, each had a shrine in Oblivion, but Skyrim, 4 are directly in the game, a few are mentioned, a few have temples... but.. some are completely removed.. Why is this?
I had a discussion with my friend on this topic, she was under the impression that they were not in Skyrim because its a "nordic"culture, she couldnt seem to understand the fact that Skyrim is connected to Cyrodill with people coming and going between the two provinces for the past what? 500+ years that the Empire has had an extensive influence on it? She only saw them as games.. "Oblivion, Skyrim, Morrowind" different, didnt seem to understand that you have to keep the lore between these games the same.
her direct comment: "Oblivion was all about demons, now its about dragons, thats why they are hardly mentioned, Skyrim isnt Oblivion their not the same".. Now this is disturbing to me.. while yes I can see why Deadra would take a back burner on it, just like they were in Morrowind, and other Elder Scrolls, but why eliminate them so much as in Skyrim?
The 15 Deadra were in the first Elder Scrolls, they've been in every single elder scrolls since then, not all of those stories were about the Deadra gods, they were in every one because that was part of the lore of Elder Scrolls world as a whole. Its part of the RP part of the RPG Role Playing.... Elder Scrolls is an open ended game, the main story isnt even the main concept of the Elder scrolls games in most cases, even in Skyrim the main storyline is not the main point of the game, even though it is a bigger part than in some past Elder Scrolls; exploraiton, leanring the culture, learning about the new province of Skyrim is what its about, and Role Playing your character. thats how all elder scrolls are.
We have to also remember, that this is the WORLD of Elder Scrolls, "Lore" seems to have taken a back burner itself in RPGs lately, and I've always adored Elder Scrolls for NOT doing this..
Skyrim and Cyrodill along with many other provinces are connected by roads, roads which even the NPCs hint, are used quite often. "I am from Black Marsh, moved here a year ago", or "I am visiting from, Cyrodill", etc. etc., Pale Pass which you see in both Oblivion and Skyrim connecting the two Provinces, the Empire in the lore of Morrowind has had a huge influence on Skyrim as a whole, as its shown in the game of Skyrim in many ways.
it just seems to be a hole, a missing part of the lore of Elder Scrolls which doesnt fully make sense, unless you are to go off of my friends mentality that "this is a different game, they are making elder scrolls about Dragons now and are pushing out the demons, and soon the games of Morrowind and before will be weeded out completely and all new elder scrolls about nordic and dragons"...
I for one hope to god this isnt true, If they are trying to weed out and change the lore of Elder Scrolls, it will ruin elder scrolls completely for many many fans. Whats wrong with letting the new players learn about what there is already and keep expanding on it anyway? But back on Subject.
This is just something I've noticed, and I have noticed Elder Scroll games changing, and not always for the better. The stats have gotten simpler and simpler, one example being:
Example: Morrowind had Shortsword stats, longsword stats, polearm stats, blocking stats, blunt stats, greatsword stats, etc. etc. etc.
Oblivion it was dumbed down too Blades, Blunts, etc.
Skyrim its even more dumbed down too :Single or two handed...... x.x
Many weapons have been eliminated, as well as armours, and even armour pieces,
Elder Scrolls is changing as a whole, and I want to know if my friend is right, are they eliminating the old lore of Elder Scrolls and attempting to change it? If so, why? Or is this just them being lazy by not adding them all when it would of made perfect sense too?
is Elder Scrolls changing as a whole itself as a game? Elder scrolls used to pride itself on being completely open ended, infact the developers still proclaim how open ended it is.. when in reality.. Its not...
Take Thievery for instance.. an RPG is an RPG, and shouldnt be limited.. in Morrowind you could steal a fork from someones house, or even kill a shop owner and steal all of his goods and re sell it somewhere else, anywhere you wanted... This is called Role-Playing, if you wanted to be a thief. You could, and were not hindered by limitations = Open Ended realistic world and Role-Playing
Fast forward to Oblivion: You now have to sell stolen items at "fences" because merchants dont deal in "hot items." ... Well thats great.. but lets remember the Role Playing factor here... Merchants dont Deal with hot Items on purpose... how does this merchant know I stole this fork half the province away in a random persons house? And if this merchant does know, why doesnt the guards magically know and arrest me? See? Simply makes no sense... But its there, a limitation, which shouldnt be. If a person wishes to play a thief in an RPG, and one which prides itself for open ended game-play,they should be able too, especially because they've always been unlimited in this sense in past Elder Scrolls...
The reason Bethesda gave? "People were getting filthy rich to easily by stealing and re-selling" Ok thats great Bethesda, but thats their choice as Role-Players... If thats what they want to do, let them..
Or, if that really bothers you, make stealing a bit harder? more guards patrolling? shop owners a bit smarter? You already made it so shop owners follow you into restricted areas, why limit thieving even more?
But this is just one of many limitations set on Elder Scrolls, and is my example of why I ask... is Elder Scrolls changing more and more, and are they attempting to weed out the old Lore? If so.... why? There is no reason for it...

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as it seemed that they were, but if most of them are in Skyrim, then I guess my question is answered, no they are not
I wasnt stating that they were changing the lore, I was simply showing my reasons for asking if they were. 
also if my memory is right i don't think deadra where in arena at all outside a few undefined quest references they where mainly fleshed out in daggerfall.