To begin, my tastes don't reflect the common ES player. I don't care about 'leveling up' or stats in general. I think the leveling system in Skyrim is great and I also love the perk tree- I get excited each time I get to choose a new perk. I don't role play to a hardcoe extent, I don't have an intricate backstory. Sure, my guy is fleet of foot and prefers archery 9/10 times over battleaxes/swords, and he only fights in self-defense, and never steals from friends or children, but I am not strict with any practices, I am more or less myself as depicted in the virtual world.
And oh the world! The best part of Skyrim is exploring the world, and I can't fault Bethesda for putting their focus toward immersion. Bethesda did a great job with the different regions; they are diverse, yet believable as parts of the country. From the autumn colors in the southeast to the painting-like rolling hills of The Reach, the game is stunning. It's clear the Elder Scrolls series has mastered atmosphere and setting. Many complain about shallow quests, and the complaints are warranted, but there are terrific quests too (see Pelagius Wing).
As a whole, Skyrim is a superstar amongst video games, a first ballot hall of famer. Still, the Elder Scrolls has huge room for growth.
I've added some elements to improve the Elder Scrolls franchise. Please contribute your own ideas and we can compile a list!
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Ideas for Elder Scrolls VI
-boat mobility
-houses/boardwalks in jungle or forest canopy
-city with underground streets
-colorful tropical fish in some regions
-various pets for adventures/household (cats, birds, lizards)
-restaurants
-more people
-more dialogue options
-railway systems?
-wobbly bridges
-hot air balloons (w/rides)
-scarecrows
-larger cities (background art acceptable)
Elsweyr/Black Marsh concepts:
I jotted down some ideas for regions/towns.
Some of it may seem cliche, or too similar to planet earth, but there is a solid foundation to build on.
tropical town (closest town to desert town)
bamboo huts
treehouses
sand pathways
underwater cave by ocean inlet
small docks w/ fishing boats
pirate island nearby (pirate ship, monkeys, treasure, white sand, straw huts)
desert town (old-western theme w/modern twist)
Alladin-style trader booths
Sedona-style red rocks dividing the city into sections
cactus as tall as skyscraqers
ghost town, (over the hill from desert city)
dusty
abandoned saloons
trap door to mining kart system/mine
Mediterranean-style seaside village
deep blue
outside clothes lines
patios circular w/ food tables
“Mayan” jungle city
pyramids
wooden boardwalk/houses in canopy
nearby lagoon
crocodiles
pictographs
trees/vines through village
Adjacent Towns:
foggy fishing port & harbor --------- lumber and mining town
dock, fisheries luge-tech delivery system, large brewery, wood buildings/exteriors,
