Bethesda in their stupidity, decided to disable all cores, except 1 when you make textures for lod. See below -
Using 8 processors/cores.
Switching to singlethreaded mode since we are only building textures.
Creating queue of files to be built...
Building 256 chunks at level 4.
Building 64 chunks at level 8.
Building 16 chunks at level 16.
Building 4 chunks at level 32.
*** Building level 4 ***
Finished level 4 at (-32,-32) on thread 0; took 7.584000 seconds.
Finished level 4 at (-28,-32) on thread 0; took 7.529000 seconds.
Finished level 4 at (-32,-28) on thread 0; took 7.539000 seconds.
Finished level 4 at (-28,-28) on thread 0; took 7.533000 seconds.
Finished level 4 at (-24,-32) on thread 0; took 7.524000 seconds.
Finished level 4 at (-20,-32) on thread 0; took 7.545000 seconds.
Finished level 4 at (-24,-28) on thread 0; took 7.496000 seconds.
Finished level 4 at (-20,-28) on thread 0; took 7.493000 seconds.
I had to laugh at the 'only building textures' bit. It takes longer to build the texture than it takes to build the meshes. In the example above, it took ~1 minute to build 8 textures, as opposed to taking ~8 seconds, if all cores were utillised. On a 64x64 world, that's 340 textures and takes ~40 minutes instad of ~5.
If it was a 'do once' job, then that's fair enough, but on the project I'm working on, I'll find myself doing this quite a lot.

