» Wed Jun 06, 2012 2:47 pm
Maxing things out with enchanting, alchemy and smithing is just pointless, maxing smithy and enchanting also makes master a walk in the park so I thought I would try a game where I used no enchanting and no alchemy.
I came to the conclusion that even just using smithing can make master way too easy and that's just one of the three skills. With a new character I got up just about where glass was appearing in shops, grinded smithy to 100, bought three items that boosted smithy from Whiterun stores gauntlet at 22% and a ring and necklace at 20%, then a bought a blacksmith potion from Whiterun alchemy shop for another 50% better smithy, upgraded the glass Warhammer I found over in Markarth and then bought three two handed boost items (at 30-35% each), I have two handed at about fifty with some of the perks. When to the closest mammoths near Whiterun and a dragon attacked (only a blood), tapped my berserker rage power and nailed it with two shots from my Glass Warhammer. If I had used the berserker potion I bought it would have been one shot.
It'll only get sillier as I advance in two handed and get more perks, did Beth not see how easy it was to get huge bonuses from any type of crafting, makes three fun skills utterly pointless as I'm only an average player with zero strategy but really using any rafting skill makes the game unbalanced to all but the most terrible players.
For starters they should have made it a hundred times harder to level smithy, plus they should have done away with the enchanting xp that you gain from disenchanting stuff, that would help a bit. Then they should have killed some of the crafting interactions, for example here shouldn't be a fortify alchemy or fort smithy enchantment, no one needs weapons and armors as powerful as that makes them. Then they should have toned down the bonuses on items in shops and the wild, instead of 22% then should be like 5%-8%.
So now I've wrecked half my characters this way, luckily another one of my characters is a Mage so wears only robes and does zero crafting and of course has zero armour, still too easy with double dremora. I don't have the patience to play DID so I think I'll make up another Mage and keep at 100 health, try a few classes of magic I've not used much. Any suggestions?.