
Given that, I am creating a warrior type Nord (or Breton, I haven't decided yet) using 1H and shield with light armor as well as archery to round out the physical damage style with some ranged skills. I also intend to use alchemy extensively, because I find that the versatility of potions allow me to adapt to any situation with the click of a button. ("Oh crap. A genital-burning fire dragon just lit up my nethers!" Pop a fire resist potion. "GAH! That Draugr just gave me the AIDS!" Cure disease.) That leaves enough points to flesh out Smithing OR Enchanting.
Which is more beneficial and/or fun for a character like this? (Your opinions are welcome, as I am well aware that "fun" is completely subjective.) I am considering the following factors:
Smithing:
- Allows for most armors to svck up more physical damage and most weapons to hit harder.
- Allows characters to get such armor and weapons quicker than they would otherwise find them as loot. (And if I am not mistaken, dragon armor never actually drops as loot?)
Enchanting:
- Allows for a greater variety of effects to be put onto armors (other than just increasing the armor rating), but if you choose to increase damage absorption through enchanting rather than smithing, it won't be as good.
- Allows for magic damage to be enchanting onto weapons instead of increased physical damage, but at a cost of being charged.
- Allows for increasing physical damage, still, via 1H/2H enchants on armor pieces.
To me, it looks as if Smithing is superior for regular damage absorption and physical damage output, but Enchanting is simply more versatile all around. It also strikes me that alchemy can temporarily replicate most enchantment effects anyway (though they would stack if you had both). Lastly, and quite possibly most importantly, having enchanting nullifies a lot of the fun of finding magic items, whereas with Smithing you can take the stuff you find and upgrade it.
I'm leaning toward Smithing. Can anyone think of anything I am not considering?
