Enchantments can't be placed on all items?

Post » Mon Jun 04, 2012 6:58 pm

I've just started enchanting and have enchanted foritfy magicka on scaled bracers, was attempting to do the same with the scaled boots but is says this enchantment can't be placed on this item, tried with fortify health too and the same problem. Why can't boots be enchanted by the fortify enchants, are they only able to use the resist enchants? If so that's another bad move on beths part. I'm really starting to hate the fact that I can't do what I want like I could in previous games...are they worried about us creating over powered characters? If so who cares, it's not like we'll be ruining anyone elses game as there's no online play.


I say beth let me be me like you used to before I stop supporting you...
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Kortknee Bell
 
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Post » Mon Jun 04, 2012 1:13 pm

Last line sounds like a song lyric.

Beth, I know you're lonely
And I hope you'll be alright
'Cause me and the boys will be playin'
All night
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Hairul Hafis
 
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Post » Mon Jun 04, 2012 8:23 am

Slightly overcritical, methinks.
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Kaylee Campbell
 
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Post » Mon Jun 04, 2012 3:38 pm

Their enchant rulesets are silly. You can Fortify your Sneak on your boots. I am of the belief that the inclusion of Fortify: "Skill" enchants have utterly ruined the Enchant system and single handedly have broken the game for many players. This makes the Enchant system shallow, as the OBVIOUS best choice of an Enchant will increase your primary damage skill by crazy amounts. It is a no-brainer to get something like 60% increase to Archery on ONE item. If you take out the Fortify Skill enchants, you will quickly see Enchanting is very very bland.
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Chantel Hopkin
 
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Post » Mon Jun 04, 2012 6:59 pm

The above post is exactly the reason why you cant enchant every item with the same thing. Otherwise you can put +60% Damage on everything and 1 hit an Ancient Dragon with an pickaxe.
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i grind hard
 
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Post » Mon Jun 04, 2012 6:16 am

The above post is exactly the reason why you cant enchant every item with the same thing. Otherwise you can put +60% Damage on everything and 1 hit an Ancient Dragon with an pickaxe.

OH. I'm so doing this.
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Star Dunkels Macmillan
 
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Post » Mon Jun 04, 2012 5:23 pm

The above post is exactly the reason why you cant enchant every item with the same thing. Otherwise you can put +60% Damage on everything and 1 hit an Ancient Dragon with an pickaxe.

Maybe a hard cap on how much a certain skill can be boosted would be more flexible than pigeon-holing our enchanting options?

And as long as Im in fantasy land I'd also like $1,000,000,000,000 and Steak. Medium.
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Heather beauchamp
 
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Post » Mon Jun 04, 2012 6:28 pm

I've just started enchanting and have enchanted foritfy magicka on scaled bracers, was attempting to do the same with the scaled boots but is says this enchantment can't be placed on this item, tried with fortify health too and the same problem. Why can't boots be enchanted by the fortify enchants, are they only able to use the resist enchants? If so that's another bad move on beths part. I'm really starting to hate the fact that I can't do what I want like I could in previous games...are they worried about us creating over powered characters? If so who cares, it's not like we'll be ruining anyone elses game as there's no online play.


I say beth let me be me like you used to before I stop supporting you...

So you want to break the system even more...I see.
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Chelsea Head
 
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Post » Mon Jun 04, 2012 2:27 pm

Maybe a hard cap on how much a certain skill can be boosted would be more flexible than pigeon-holing our enchanting options?

And as long as Im in fantasy land I'd also like $1,000,000,000,000 and Steak. Medium.

That would work..I wouldnt have a problem with that.
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Mel E
 
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Post » Mon Jun 04, 2012 7:07 pm

When you go deeper into the skill tree (can't remember which one), you can get an skill to put two enchants on an item.

I'm not there yet - by a longshot - but would be interesting to see how that works.
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Danel
 
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Post » Mon Jun 04, 2012 4:32 pm

please tell me how you "break" a single player game. how is that possible?
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Michael Russ
 
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Post » Mon Jun 04, 2012 2:42 pm

When you go deeper into the skill tree (can't remember which one), you can get an skill to put two enchants on an item.

I'm not there yet - by a longshot - but would be interesting to see how that works.
Restrictions on what effects go on what item still count. Don't hurry to get there, it reduces the importance of loot.
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Emilie M
 
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Post » Mon Jun 04, 2012 6:48 am

Maybe a hard cap on how much a certain skill can be boosted would be more flexible than pigeon-holing our enchanting options?


Well yeah it probably would. Just giving my opinion on the OPs post.

And as long as Im in fantasy land I'd also like $1,000,000,000,000 and Steak. Medium.


We're out of steak.
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Benito Martinez
 
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Post » Mon Jun 04, 2012 1:07 pm

please tell me how you "break" a single player game. how is that possible?

Step one is to be a pathetic crybaby. Not sure where you go from there though. Guess you and I haven't read the forums thoroughly enough.
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Richard Thompson
 
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Post » Mon Jun 04, 2012 9:52 am

Maybe a hard cap on how much a certain skill can be boosted would be more flexible than pigeon-holing our enchanting options?

And as long as Im in fantasy land I'd also like $1,000,000,000,000 and Steak. Medium.

Enchanting is already pigeon-holed because they give you the option of Fortifying your primary skills, WHICH besides Smithing is the only way to increase your damage. This is such a stupid and flawed system I don't even know where to begin. Weapons and Armor should scale with you, not based on your Skill entirely but level even more so. The fact that your character level does not affect your gear is to be blunt, [censored]. The fact that your skills cap out much more quickly than your level means that your gear STOPS progressing despite you leveling up. Considering the best gear is easy cheese mc peanuts to get early on, this makes progression effectively stop for the player - unless - you want to invest in Enchanting & or Smithing. Combine that with potions that Fortify these even further, now you have created items with ridiculous stats that can be MUCH higher than what it should actually be for your character level.

Now, I am not suggesting that you should not be able to make a super powerful character, I am saying that the way it is structured now you either make a super powerful character, gimp yourself, or choose not to progress past a certain point. I don't know what planet people are from here, but those are not very lucrative options for this type of game.

Enchants, should provide UNIQUE effects. Enchants should allow you to further specialize your character how Perks work. Muffle, that is a pretty good concept for an Enchant. Resist Enchants? Not so much. Personally, I think that the bland upgrades that increase your resistances or damage should be Stones made or found by crafting. Enchants should be completely Unique methods of helping shape custom characters.
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Katy Hogben
 
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Post » Mon Jun 04, 2012 1:40 pm

Step one is to be a pathetic crybaby. Not sure where you go from there though. Guess you and I haven't read the forums thoroughly enough.

yeah i guess so. frankly i'm stumped. i love skyrim, i've played pretty much every day since it came out. but there seems to be alot missing. i joined the forums to see what other people thought, i never expected to see "this is op" or "self gimping is bad" threads.
Maybe i'm just too old....been playing these games since arena.
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Marnesia Steele
 
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Post » Mon Jun 04, 2012 1:09 pm

When you go deeper into the skill tree (can't remember which one), you can get an skill to put two enchants on an item.

I'm not there yet - by a longshot - but would be interesting to see how that works.

i m not there also, but i m afraid that it only allows for two similar enchantments on the same items, meaning the other ones are still locked for this slot
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Spaceman
 
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Post » Mon Jun 04, 2012 5:17 am

Enchanting is already pigeon-holed because they give you the option of Fortifying your primary skills, WHICH besides Smithing is the only way to increase your damage. This is such a stupid and flawed system I don't even know where to begin. Weapons and Armor should scale with you, not based on your Skill entirely but level even more so. The fact that your character level does not affect your gear is to be blunt, [censored]. The fact that your skills cap out much more quickly than your level means that your gear STOPS progressing despite you leveling up. Considering the best gear is easy cheese mc peanuts to get early on, this makes progression effectively stop for the player - unless - you want to invest in Enchanting & or Smithing. Combine that with potions that Fortify these even further, now you have created items with ridiculous stats that can be MUCH higher than what it should actually be for your character level.

Now, I am not suggesting that you should not be able to make a super powerful character, I am saying that the way it is structured now you either make a super powerful character, gimp yourself, or choose not to progress past a certain point. I don't know what planet people are from here, but those are not very lucrative options for this type of game.

Enchants, should provide UNIQUE effects. Enchants should allow you to further specialize your character how Perks work. Muffle, that is a pretty good concept for an Enchant. Resist Enchants? Not so much. Personally, I think that the bland upgrades that increase your resistances or damage should be Stones made or found by crafting. Enchants should be completely Unique methods of helping shape custom characters.

well said.
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Conor Byrne
 
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Post » Mon Jun 04, 2012 3:02 pm

please tell me how you "break" a single player game. how is that possible?

my point exactly.

I'm not trying to break anything, I'm trying to fix the magic problems and I seem overcritical because I'm trying to play pure destruction mage and I'm denied at every turn...

Let it be noted that I'm a novice enchanter so adding 20 magic to hands and feet wouldnt break anything...I'm also wearing robes and at lvl 35 I'm getting pwned alot but that's ok I just want play my way how TES were originally intended. Skyrim is a beautiful world full of roadblocks to my character, even the landscape of gorgeous mountains are a hindrance as most parts are unclimable unless you mash on the jump button and sway around like your special :brokencomputer:
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Darlene Delk
 
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Post » Mon Jun 04, 2012 6:57 am

well my thought is, what if i WANT to make my gaunlets boost my 1hand 9000% to one shot ancient dragons. if thats what i want, why should i not be allowed to do it. what if i WANT to make a spell that does 500pts of every type of damage in MY game. this whole "this is OP" nonsense is seriously the most illogical thing i've ever heard in my life.
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Krystal Wilson
 
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Post » Mon Jun 04, 2012 7:00 pm

The above post is exactly the reason why you cant enchant every item with the same thing. Otherwise you can put +60% Damage on everything and 1 hit an Ancient Dragon with an pickaxe.

Because their aren't videos on Youtube of people one shotting Ancient Dragons already.


Oh wait....
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Emma-Jane Merrin
 
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Post » Mon Jun 04, 2012 11:22 am

I guess maybe they wanted to keep the "I broke the game and now I am bored" threads down to only 10 a day for the sake of the forum community.
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Haley Merkley
 
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Post » Mon Jun 04, 2012 8:20 am

well my thought is, what if i WANT to make my gaunlets boost my 1hand 9000% to one shot ancient dragons. if thats what i want, why should i not be allowed to do it. what if i WANT to make a spell that does 500pts of every type of damage in MY game. this whole "this is OP" nonsense is seriously the most illogical thing i've ever heard in my life.

I never said you should be able to enchant infinite points, I'm only saying that they should return to the OB formula where you can enchant every piece of armor with whatever enchants you wish...especially since there's only 3 pieces of armor this time around and 1 ring (don't get me started on the 1 ring angst).
I'm a student of the "if it's not broken, don't fix it" school and I think some things worked just fine in previous games but they broke them for skyrim

BTW I don't disagree with you..i wouldn't whine if we had no limits like most ppl, I would limit myself on a lvl that's comfortable to me (which the whiners would benefit from). Just because you can do something doesn't mean you have to...
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Josee Leach
 
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Post » Mon Jun 04, 2012 7:28 pm

This place is getting absolutly ridiculous. First people complain about how the game is too easy and unbalanced and Bethesda should balance things. Now people are complaining about the one aspect of the game Bethesda put in to keep things somewhat balanced......and I mean somewhat. Enchanting makes things very overpowered to begin with.

It seems like no matter what people will complain.
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Nomee
 
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Post » Mon Jun 04, 2012 8:08 am

There's a mod that fixes this
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Marine x
 
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