Maybe a hard cap on how much a certain skill can be boosted would be more flexible than pigeon-holing our enchanting options?
And as long as Im in fantasy land I'd also like $1,000,000,000,000 and Steak. Medium.
Enchanting is already pigeon-holed because they give you the option of Fortifying your primary skills, WHICH besides Smithing is the only way to increase your damage. This is such a stupid and flawed system I don't even know where to begin. Weapons and Armor should scale with you, not based on your Skill entirely but level even more so. The fact that your character level does not affect your gear is to be blunt, [censored]. The fact that your skills cap out much more quickly than your level means that your gear STOPS progressing despite you leveling up. Considering the best gear is easy cheese mc peanuts to get early on, this makes progression effectively stop for the player - unless - you want to invest in Enchanting & or Smithing. Combine that with potions that Fortify these even further, now you have created items with ridiculous stats that can be MUCH higher than what it should actually be for your character level.
Now, I am not suggesting that you should not be able to make a super powerful character, I am saying that the way it is structured now you either make a super powerful character, gimp yourself, or choose not to progress past a certain point. I don't know what planet people are from here, but those are not very lucrative options for this type of game.
Enchants, should provide UNIQUE effects. Enchants should allow you to further specialize your character how Perks work. Muffle, that is a pretty good concept for an Enchant. Resist Enchants? Not so much. Personally, I think that the bland upgrades that increase your resistances or damage should be Stones made or found by crafting. Enchants should be completely Unique methods of helping shape custom characters.