Ok, I used the Oghma Infinium glitch to get to level 81 easily. Yeah, sure, that's my fault for cheating, but come on, what's the alternative? The only way to get all 80 skill points is to get 100 in every skill, even skills which you don't even normally use, so the Oghma Infinium glitch is the only realistic way to reach end-game.
However, the Oghma Infinium glitch is the only glitch that I realize I have to use. Without any other glitches, my end-game character can still swat away dragons like flies. Here's my build:
I'm a Nord. I specialize in dual-wielding. I use light armor instead of heavy armor, because without block, I'm restricted to dodging as my primary method of defense, so light armor keeps me nimble.
For weapons, I dual-weild two ebony maces (they're the same stats as daedric maces, but weigh less, and maces deal the most damage of all one-handed weapons), and have a full set of dragonscale armor, excluding the shield.
I have all perks in alchemy, except the fire frost and shock perks, all perks in smithing except daedric, and all perks in enchanting, except fire frost and shock. Using a custom-made fortify smithing potion, I was able to temper my dragonscale armor to give me 675 armor rating. Who needs shields?! I've arlready maxed out my armor rating so that the game will ignore the rest!
Using a similar custom-made fortify smithing potion, I was able to improve my two daedric maces so that they each deal 92 damage. I have all three bone-breaker perks, so 75% of armor is ignored. Most end-game bandits go down in one shot.
But, I haven't even begun to talk about my enchantments. Using a custom fortify enchanting potion (which I made while wearing four whole pieces of fortify alchemy enchantments, which I like to call my "Alchemy Uniform"), I made some pretty good fortify enchanting potions. Combinging that with the five "enchanter" perks and the insightful enchanter perk, that enables me to buff up my to 3.65x the base magnitude.
This enables me to get 90% resist magic from just two pieces of apparel (using both the regular and "Shield of Solitude" resist magic enchantments), and four "fortify one-handed" enchantments, giving me a 188% increase in damage-dealing. This brings my two ebony maces' damage output up to a whopping 529 damage per strike!
So, my ring and necklace both go towards my magic resistance, while all four pieces of my armor each have a fority one-handed enchantment on them. Each piece of armor has a second enchantment. My helmet has fortify health. My armor has fortify stamina. My guantlets have fortify health regen, and my boots have fortify stamina regen. Not that I really need them; they're just there because I have nothing better to put there.
And when I say I don't need them, I mean it. My protection is capped at 85% resist magic and 80% non-magic damage reduction. I can withstand just about anything for long enough that it will take me to swing my 529-damage maces at whatever had the balls to mess with me. I can even stand right in the middle of a dragon's breath like it's a shower (yeah, did I mention that, at end-game, I have 500 health and 500 stamina? Forty of my level-ups went to health and forty of them went to stamina. Do the math, that gives me 500 each at the end). Maybe I should switch the enchantments to fortify carry weight; I do tend to get over-encumbered from time to time. I'll have to think about that one.
My maces are also enchanted out the ass. One mace has soul trap and absorb health. The other has absorb magicka (for those pesky casters) and paralyze. Yup, who needs armor; they can't do anything anyway! With the Black Star, my weapons are always charged.
My follower of choice? Iona, Housecarl of Riften, who is also my wife. She was level 50 when I got her, so it's the best follower in the game. I've got her chalk full of similar gear to me. I give her legendary dragonplate armor (no fortify smithing buffs; it's pointless, since dragonPLATE armor can easily be buffed up to the 567 damage), a legendary ebony mace and legendary ebony bow. She can carry any arrows I loot. Her weapons aren't enchanted (because NPCs don't know how to use soul gems to recharge, and even if they did, I don't feel like keeping her loaded with soul gems), but she has enchanted armor. She has seven slots for enchantments, instead of six, since she uses a shield. Her enchantments are thus:
1. Fortify one-handed, Fortify health
2. Fortify one-handed, fortify heavy armor (she doesn't have skill perks, so she needs a slight heavy armor buff; maybe I should consider giving her an improvement with fortified smithing)
3. Fortify marksman, fortify health regen
4. fortify marksman, fortify stamina
5. Fortify heavy armor, fortify stamina regen
6. Resist magic, resist magic
7. Resist magic, resist magic.
And yes, in case you're wondering, I was smart and made sure not to put a fortify marksman enchantment on her shield. I know that would be pointless.
So with this get-up, even ancient dragons are only a minor inconvenience. Of course, I keep at Honeyside my Alchemy Outfit, just for my trips to the alchemy station, and when I go out into the market, I have a Trader's Outfit, four pieces of clothes with fortify barter and fortify speechcraft dual-enchantments, so I always get the most bang for my buck. I keep four fortify smithing enchantments on standby, in case I ever want to go back to the forge, but so far, I haven't needed them. I guess if I want to switch to fortify carry weight, I'll need more dragonscale armor. I keep some fortify unarmed gloves on standby, in case I ever want to go brawling.
Now, here's where I'm disappointed: I was able to obtain ALL of this, with the only glitch used being the Oghma Infinium glitch, less than two weeks after I bought the game. Gee, didn't Bethesda expect people to be addicted to this game and play it all through the night? They made end-game WAY too easy to achieve!



never leveled up? x) thats crazy!and amazing,Did the same thing in oblivion since i thought no point of leveling up in that game'+its cool to not care about levels