Entering Lokir's Tomb - Crash

Post » Wed Jun 20, 2012 2:11 pm

So, I'm new to the CK and have been spending the last few days going through the Lokir's Tomb-tutorial. Everything has worked out quite well until now. I've created the entrance to the tomb in world space and created a link between the two doors (the exterior one and the interior one). I've placed the teleport markers and finalized the navmesh. So far so good. I start the game and use COC to get into my cell - that works as well. I use the door to get out into the world (which also works fine) however when I try to enter the tomb again (through the exterior door) the game crashes. Any idea why this is happening? Can I debug somehow? I mean, since I'm new to this, I guess it's just some kind of beginners mistake...

Thanks!
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WYatt REed
 
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Post » Wed Jun 20, 2012 9:28 am

First thing that comes to mind...make sure the inner door teleport marker is on the navmesh...usually it warns you if it's not but it's best to be sure.
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bimsy
 
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Post » Wed Jun 20, 2012 7:02 am

The marker is on the navmesh (and by finalizing the triangle below got green). It's quite tricky because I don't really know how to debug, no idea what is causing it.
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Elea Rossi
 
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Post » Wed Jun 20, 2012 3:49 am

Did you create this with the older version of the CK and are you using 1.5 now?

If so, that's probably why. All of my player homes are screwed up now with the new 1.5 update. They weren't with the beta, but now they are. CTDs upon exiting cell and trying to re-enter.

Currently trying to fix one of them, Deus Mons. Could not figure out the issue in the CK so I went with TESVSnip and started deleting branches until I found the cause. That and some newly created doors seem to cause ctds now as well.

I never considered the navmesh bug a huge deal...at least we could work around it with the esm files...but now all these new bugs are popping up...total bummer.
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Oceavision
 
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Post » Wed Jun 20, 2012 5:27 am

That seems to be the case. I quickly created another cell (still the same plugin) and this time it works just as it should. Thanks for pointing it out, always feels a bit better to know the cause. For me it's not really a big deal since I don't intend to use my cell anyway. For you it seems like a real bummer though =/
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Mistress trades Melissa
 
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