----------------------------------------
------ Joblib unit testing starting ----
------ Joblib unit testing finished ----
----------------------------------------
------ Initializing File System ------
Loaded pak000.sdpk2
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Current search path:
C:\Program Files\Steam\userdata\58088627\22350\local/base
C:\Users\Janet Lumpin\AppData\Local\Splash Damage\Brink/base
c:\program files\steam\steamapps\common\brink/base
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.
--------------------------------------
Loaded 3781 manifest elements in 21 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.22672.46967 win-x86 May 9 2011 23:16:25
couldn't exec 'brinkconfig.cfg'
couldn't exec 'autoexec.cfg'
Vendor: 8086 Device: 2A42
1995 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
2 logical cores
2 physical cores
HT disabled in hardware
2000 MB System Memory
780 MB Video Memory
Initializing performance queries
Detected
2 2.00 GHz CPU
2000 MB of System memory
780 MB of Video memory on an optimal video architecture
This system qualifies for High quality!
Vendor: 8086 Device: 2A42
Winsock Initialized
Found interface: {B358C0B7-78A0-4201-93AB-39B7127B4C79} Dell Wireless 1397 WLAN Mini-Card - 192.168.1.4/255.255.255.0
Found interface: {9A2DEA1A-A07F-463A-B427-2A892600F65E} Marvell Yukon 88E8040 PCI-E Fast Ethernet Controller - 0.0.0.0 NULL ip - skipped
Found interface: {FF1993F0-1D85-48DC-8BE6-F1D1DC372CB6} Hamachi Network Interface - 5.138.48.138/255.0.0.0
Sys_InitNetworking: adding loopback interface
--- Loading sequence: init ---
sound index file 'generated/preload/sound/pc/english/init.soundpreload' is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
...calling LoadLibrary( 'wtsapi32.dll' ): succeeded
...initializing Windows Terminal Server API
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
X..WGL_ARB_create_context_profile not found
X..WGL_ARB_multisample not found
X..WGL_EXT_framebuffer_sRGB not found
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
WARNING: Resetting r_multiSamples to allow rendering context to be created.
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
idFile_AsyncPermanent::Write: failed to write to c:\users\janet lumpin\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\janet lumpin\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\janet lumpin\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\janet lumpin\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\janet lumpin\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\janet lumpin\appdata\local\splash damage\brink\base\diag.txt
********************
FATAL ERROR: Error creating game rendering context.
********************
Error creating game rendering context.
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
I've tried turning my triple buffering on, off and on default for both my computers, fully updated both my computers, and it's still happening, I've also reinstalled it multiple times and from what i can see the problem starts at:
X..WGL_ARB_create_context_profile not found
X..WGL_ARB_multisample not found
X..WGL_EXT_framebuffer_sRGB not found
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
WARNING: Resetting r_multiSamples to allow rendering context to be created.
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
idFile_AsyncPermanent::Write: failed to write to c:\users\janet lumpin\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\janet lumpin\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\janet lumpin\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\janet lumpin\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\janet lumpin\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\janet lumpin\appdata\local\splash damage\brink\base\diag.txt
********************
FATAL ERROR: Error creating game rendering context.
********************
Error creating game rendering context.
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
and here:
couldn't exec 'brinkconfig.cfg'
couldn't exec 'autoexec.cfg'
Please Help!
