Error messages while starting up CK

Post » Wed Jun 20, 2012 4:23 am

Hi
I have a question about the error messages that appear while loading skyrim.esm. Are these files that Bethsda have forgotten to remove? One example:


base: ShipTrapdoor01MinUseHidden (00061435)
ref: (00099315)
cell: Wilderness (0000967A) (2,-6) in world Tamriel (0000003C)

This is the info from one of the error messages, so I pressed Yes to ''ignore warnings?'' and looked up the object of concern. When double clicking on the object two more error messages appear about the horses on a travel-carriage or something like that, but not of inportance in this example. I check reference and track it down to an object in Bleakfalls Barrow ( this is a teleporter), which but some strange reason doesn't looks like the place ingame where you pull a handle and jumps down a cliff to get into at cave with a shrine and the exit through at cave exit. In CK there is just this porter-object instead of the cave behind the ''secret'' door at the handle. The CK and game doesn't match up. I know where the exit from Bleakfalls Barrow should be in-game but it's somewhere else in the CK.

I suspect that it's the same problem with the other warnings.

I very much apritiate any explainations.

Best regards, 3manINC
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^~LIL B0NE5~^
 
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Post » Tue Jun 19, 2012 11:51 pm

This is, unfortunately, normal. When you are working on your mod, and you load up the CK, the first error you should see is the navmesh missing its parent space, ignoring. Just click yes to all. If it is not the first error, then the first errors will be in your mod. Just click yes though them until you get to the navmesh error (so you can see what you need to work on), then click yes to all.

The CK error log is in your Skyrim folder (editorwarnings.txt). If you have errors in your mod, you can hit yes to all, and check the log.
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mimi_lys
 
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Post » Wed Jun 20, 2012 1:19 pm

The first error message is about the navmesh, yes. Thanks for the clarification.
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Katharine Newton
 
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