Error when exporting into swf

Post » Tue Nov 20, 2012 12:01 am

I am trying to edit the map.swf, found in the interface.bsa


I am using a program called Sothink SWF Quicker to import the swf and edit it. Although, after I am done making changes, and try to compile it back to swf, I get a few error messages:

WARNING: UIComponent.as, Line 141: There is no method with the name 'getControllerMaskByFocusGroup'.
WARNING: UIComponent.as, Line 142: The property being referenced does not have the static attribute 'capabilities'.
WARNING: UIComponent.as, Line 152: There is no method with the name 'getControllerMaskByFocusGroup'.
WARNING: UIComponent.as, Line 154: The property being referenced does not have the static attribute 'capabilities'.
WARNING: UIComponent.as, Line 246: There is no method with the name 'getTopMostEntity'.


Anyone have any idea how to solve this?
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Blessed DIVA
 
Posts: 3408
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Post » Mon Nov 19, 2012 8:01 pm

I am trying to edit the map.swf, found in the interface.bsa

I am using a program called Sothink SWF Quicker to import the swf and edit it. Although, after I am done making changes, and try to compile it back to swf, I get a few error messages:

WARNING: UIComponent.as, Line 141: There is no method with the name 'getControllerMaskByFocusGroup'.
WARNING: UIComponent.as, Line 142: The property being referenced does not have the static attribute 'capabilities'.
WARNING: UIComponent.as, Line 152: There is no method with the name 'getControllerMaskByFocusGroup'.
WARNING: UIComponent.as, Line 154: The property being referenced does not have the static attribute 'capabilities'.
WARNING: UIComponent.as, Line 246: There is no method with the name 'getTopMostEntity'.

Anyone have any idea how to solve this?

There are (mostly?) working decompiled files of the interface here:
https://github.com/Mardoxx/skyrimui

They use this interface... library kind of thing, called scaleform, so maybe you are missing something from that? I mean, you know that it's not compiling because it's calling functions it either can't find or that don't exist, right? Because they're probably in some files that you do not have in the source folder...
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Dawn Porter
 
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Post » Mon Nov 19, 2012 10:05 pm

I woudl like to know the procedure on how ot to do becaueseI wanted to add new icons on my mod map ... anyone knows a way of doing that smoothly?
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Eliza Potter
 
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