Errors on loading, are you kidding me, after all this time!

Post » Sun Jun 17, 2012 3:01 pm

Well after months of waiting and all the supposed tweaking and getting it just right, what happens when I load it up with just the vanilla stuff (I am not running a single mod or changed thing, nothing at all) I get error after error.

So what gives?
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Unstoppable Judge
 
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Post » Sun Jun 17, 2012 9:30 pm

I know what you are talking about the CK, it had errors with me too.

But then, Arthmoor just released a Open City Mod, it must be working correctly with some people. :P
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Chris Duncan
 
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Post » Sun Jun 17, 2012 9:29 pm

The errors are harmless.
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phil walsh
 
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Post » Sun Jun 17, 2012 9:13 pm

The errors are harmless.

Apparently not since it keeps closing down the CK.
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Austin Suggs
 
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Post » Sun Jun 17, 2012 7:55 pm

Apparently not since it keeps closing down the CK.
Not if you click "Yes to all".
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Donatus Uwasomba
 
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Post » Mon Jun 18, 2012 2:50 am

Apparently not since it keeps closing down the CK.
If you click 'Yes to all' it should keep loading no problem.
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Travis
 
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Post » Sun Jun 17, 2012 3:09 pm

As long as those little errors dont cause problems for major mods after months of effort.....

We shall have to see.
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Matthew Aaron Evans
 
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Post » Sun Jun 17, 2012 10:32 pm

There is no "Yes to all" in my CK.

What the hell?
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Michael Korkia
 
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Post » Sun Jun 17, 2012 6:05 pm

There is no "Yes to all" in my CK.

What the hell?
Are you using a non-English copy?
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Julia Schwalbe
 
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Post » Sun Jun 17, 2012 1:52 pm

Are you using a non-English copy?
My computer isn't, that might be the problem.

Both Skyrim and CK are english versions.
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Erika Ellsworth
 
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Post » Sun Jun 17, 2012 7:02 pm

My computer isn't, that might be the problem.

Both Skyrim and CK are english versions.
Sometimes you'll see a "Cancel" button instead of "Yes to all". It does the same thing.
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luis ortiz
 
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Post » Sun Jun 17, 2012 2:06 pm

Sometimes you'll see a "Cancel" button instead of "Yes to all". It does the same thing.
Alright, that's it :)
Thank you
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Justin Hankins
 
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Post » Mon Jun 18, 2012 12:39 am

I am getting all the errors as well.

I also am loosing all buildings when I exit an interior cell back into an exterior cell, in the CK. They all just vanish or turn invisible. *sigh*

We need one thread for all CK problems and I really can't be bothered to create one myself. Maybe someone else will.
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Ally Chimienti
 
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Post » Sun Jun 17, 2012 10:23 pm

I'm getting a bunch of errors. I click "yes to all" and it just switches to "not responding." Also, should I activate the "update" esm? And what gives? D:
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Samantha Wood
 
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Post » Sun Jun 17, 2012 4:37 pm

Those errors are annoying but harmless.

Yes, it appears safe to use the Update.esm file. I did with Open Cities Skyrim and it doesn't appear to be causing any problems.
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Far'ed K.G.h.m
 
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Post » Sun Jun 17, 2012 2:40 pm

Really Beth should fix these error so that everytime we open the ck we do not get them...
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Jhenna lee Lizama
 
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Post » Sun Jun 17, 2012 10:40 am

I click Yes to all several times before I can actualy start modding. And the CK takes around 3-4 minutes for it to fully load for me, so ignore the microsoft messages saying its not responding.
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Daniel Brown
 
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Post » Sun Jun 17, 2012 11:18 pm

load both skyrim.esm and update.esm.

When I did only skyrm.esm it froze and crashed each attempt. When I did both is still froze a couple of times but finally opened.
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Tyler F
 
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Post » Sun Jun 17, 2012 4:25 pm

I also get a lot of errors if i start the ck, i am using the german localized steam version.
Look here for Errormessage: http://imageshack.us/photo/my-images/252/errorva.jpg/
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Facebook me
 
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Post » Sun Jun 17, 2012 11:36 pm

False alams, most likely, like over DefaultPotion and DefaultPoison not having a name... I wouldn't lose any sleep over it.
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Laura Shipley
 
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Post » Sun Jun 17, 2012 9:20 pm

Most of the errors using the german version of Skyrim are not showing up if i use the mod http://skyrim.nexusmods.com/downloads/file.php?id=5351 because of the Srings but the Assertion crash of the CK (visible here: http://imageshack.us/f/252/errorva.jpg/ ) is still coming.
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Heather M
 
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Post » Sun Jun 17, 2012 7:26 pm

Ok, ive made a litte tool to fix the problem, its working very fine now for me :-)
Get it here: http://skyrim.nexusmods.com/downloads/file.php?id=8117
(Only working with the german localized version of the game).
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Scared humanity
 
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Post » Mon Jun 18, 2012 2:56 am

This has been around since morrowind, atleast for me not the particular errors persay just the harmless ones, I yes to all all the time unless the first error comes up as something I've not seen before. can't wait for the CK extender down the road...then again yes...yes I can Ck is awesome
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Sista Sila
 
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Post » Sun Jun 17, 2012 3:13 pm

In looking through my editorwarnings log it seems that almost all of the errors are the same type of error just on different doors :

MASTERFILE: Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Wilderness' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'ShipTrapdoor01MinUseHidden' (00061435)
Ref: '' (00099315)
Cell: 'Wilderness' (0000967A) (2, -6) in world 'Tamriel' (0000003C)

See Warnings file for more information.

So looks like someone was placing the teleport markers too close to linked doors !!
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KIng James
 
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Post » Sun Jun 17, 2012 10:55 am

Clicking 'yes to all' can be disastrous. When loading an ESP, you will miss the error messages that were created by your mod when you bypass all the error messages. I really hope these errors are fixed.
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Zach Hunter
 
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