hello, in oblivion i saw a lot of mods that "patch" other mods for compatibility. these usually had esp files as masters and overwrite records in the esp by having duplicate entries. i never got into oblivion modding too heavily only edited some things to "balance" them to my liking. now onto my question, i'm trying to create a compatibility patch that changes some crafting recipes to use some new perks in another mod i use. i successfully created the patch however it wont reference to the esp to get what items it should create, and when loaded in the CK with the esp i'm trying to make a master it throws some errors because the records have the same name as the other esp and renames them.
here's a example since i cant seam to think of the right way to word my question
the armor esp has
COBJ somecraftingrecipe1 that creates item aCOBJ somecraftingrecipe2 that creates item bARMO item aARMO item b
the patch esp i'm trying to make
COBJ somecraftingrecipe1 that creates item aCOBJ somecraftingrecipe2 that creates item b
as you see my patch esp doesn't have the ARMO entries, i'm trying to get it to reference the original esp to get that information. the COBJ entries are named the same as well and that makes the CK have a hissy fit. anyway to fix these problems?