And what about the storage requirements for this? Their claims still scream "HOAX".
At 22' he's playing the demo in realtime on his laptop. Hard to believe that laptop can store terabytes of data.
Where did you see anything in any of the videos that they have released that says anything about how much Hard drives space is needed to do anything?
If they said I sure missed it.
I think you are missing what is going on here.
The Polygons have been reduced to what the call "Atoms" as they have been converted using "Their" software.
Part of that process is sampling each one of those converted polygons (Atoms) to make the object render.
So that in itself is a quantum leap forward on what you need to store, because you are working with millions of smaller, "Sampled" objects, and Not objects that are rendered in polygon size and left sitting there.
That is why there is no scaling when moving toward and away from an object, because that object is "Sampled" as it is rendered, and rendered according to the distance from it in real time.
That is why in my post I provided a link to a way that can be done, using the FFT (Fast Fourier Transform) sampling algorithm, so that it does not have to store all of that.
Once it is rendered and in the world space it is sampled at pixle size as needed in real time.
Or at least that is the way that I have proposed in this thread on what is taking place and how they are doing it, it is all in the conversion of existing large size polygons into what they call "Atom" size.
And once done, Sampling those as needed to make the render.
Home many pixels are on an HD monitor?
http://www.fourmilab.ch/documents/howmanydots/, with a Wide (16×9 or 16×10) Screen Aspect Ratio at 7680×4800 it is 36,864,000.
Is there any storage there?
The answer is No.
It is No because those pixels are in fact sampling points for Data to be displayed, and have Nothing to do with where they are at, they just display what has been sampled/scanned on the monitor.
So a Screen Aspect Ratio at 7680×4800 with 36,864,000 pixels has Nothing to do with Storage, and that is what makes this technology a Quantum Leap forward in what it is going to eventually do.
It is all about rendering and sampling objects, In Real Time once they have been scanned into the world space and then displaying that in Real Time.
This for me as a Sonar Technician in the US Navy was done with Audio data using the FFT (Fast Fourier Transform) sampling algorithm with 4 Intel 8088/Motorola 68000 chips with late 1970's early 1980's technology.
So could today's powerful laptops run that same process, you bet they can, they can run circles around those old chip sets.
Now, that being said, did anything need to be stored for that process, No is again the answer.
Because then as I suspect it is now with what the are doing it is all about sampling data and displaying it.
Now I suspect they have taken that idea and turned it on it's head and are using the same kind of idea to sample, render and display converted atom sized polygons.
Do I Know that to be the case?
No I surely do not, what I have posted in this thread is how I think they are doing it and I provided a Way that I think they could be doing it with.
I could be Completely wrong, but what I have said fits, I think for sure.
And it really makes sense if you understand what FFT does, which is indeed an Very Old idea if you look at the link I provided on it.
When I was taught FFT in my Navy school, the instructor started that portion of the class training by saying, ok this is a part of the class that many of you will grasp and understand and many of you will not".
If you do not grasp what it is I am going to have to ask you to just push the I Believe Button, well I understood how it works, not the Math behind it but conceptually I understand it.
And because of that I understand what he is talking about with sampling.
I Think.
Because I don't know for sure, nobody does except the folks working there, I have just talked about how I think it can be done, and what I have said fits.