MyQuest.IsRunning() returns false just after getting arrested. I have noticed in the Use Info for the Stacked Event Node it has the form IDs of the other 2 quest nodes there in vanilla, and a 3rd form ID which does not match the form ID of my new quest node. Deleting my new node still shows these 3 form IDs. Is this a bug or irrelevant?
Is there anything else which can prevent a quest from starting via a SM Event Node
