Ever notice not much you do in the game effects the world in

Post » Fri Jun 01, 2012 8:27 pm

Finish the civil war with either side, all you get is a guard wearing a different type of armor in every city and whiterun becoming a mess, finish the DB questline, empire doesn't give a crap and all people do is comment, beat the game...no change really, people still don't recognize me for being almost invincible and a little girl still isn't scared of me even after I beat every questline and am wearing full dwarven armor (I did have daedric but im already above the armor cap with dwarven and I think it looks kewl).

I loved the game but after you beat most of it and people still treat you as a peasant and it doesnt look or feel like you had a big impact on the world even though you've cleared dungeons, killed bandits saved everyone, ect, I feel like I never did any of it.


What are your thoughts?

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Rodney C
 
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Post » Fri Jun 01, 2012 10:31 pm

Title fix : Ever notice anything and everything you do in Skyrim doesn't really effect then world at all?
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lillian luna
 
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Post » Fri Jun 01, 2012 9:56 pm

That's nothing new to Bethesda (and partly Obsidian) games. Morrowind, Oblivion, Fallout 3, and New Vegas were all the same way.
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Evaa
 
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Post » Fri Jun 01, 2012 11:35 pm

Magic and dragons??

Cheers
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hannaH
 
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Post » Sat Jun 02, 2012 12:22 am

That's nothing new to Bethesda (and partly Obsidian) games. Morrowind, Oblivion, Fallout 3, and New Vegas were all the same way.

I know, but I wish you could impact the world more
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louise fortin
 
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Post » Fri Jun 01, 2012 8:56 am

Through reflections of my own accomplishments, I can recognize what I've done to impact Skyrim and her inhabitants (not to mention Nirn) as a whole... and that alone sustains me.

So no, I don't need someone to praise me with a pat on the back everywhere I go.
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He got the
 
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Post » Fri Jun 01, 2012 6:41 pm

That's nothing new to Bethesda (and partly Obsidian) games. Morrowind, Oblivion, Fallout 3, and New Vegas were all the same way.

This. All those games NPC recognition were far and few between, or overly repeated lines which got bland, annoying, and actually broke immersion.

So like someone said, I can recognize on my own and role-play that same feeling.
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Nims
 
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Post » Fri Jun 01, 2012 12:54 pm

Was particularly disappointing after siding with the Empire, Stormcloak allied cities didn't really care at all. Would've been nice if you'd have needed a disguise to pass through Stormcloak cities or were barred entry other than unconventional means, any houses you owned in opposing faction cities confiscated until end of conflict, etc. etc.

They can only do so much with the number of NPCs in the game, but just little things could still have gone a long way.
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Love iz not
 
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Post » Fri Jun 01, 2012 3:00 pm

There is a bigger problem, you saved the world and no one notices BUT everyone knows dragons return and the dragonborn(you) At least you could get some discount lmao
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Stacyia
 
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Post » Sat Jun 02, 2012 12:32 am

I don't need a pat on the Back, but I DO want to SEE the results of my endeavors taking place, when you knock down a sandcastle in a Sandbox, the Sandcastle is DESTROYED not still there. if I did all that work the build a castle, I should see my work not pretend its there and nothing changed.
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Timara White
 
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Post » Fri Jun 01, 2012 7:27 pm

Yes, I noticed it and its my biggest complain of ALL GAMES

A story needs to have changes

Its why people think plays, and literature are mature and complex and games are immature.


Change should be the goal of all RPGs at least.
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Rebecca Clare Smith
 
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Post » Fri Jun 01, 2012 9:22 pm

im constantly comparing skyrim to fallout NV which was the last sandbox game i played outside of mount and blade warband and skyrim constantly ends up falling short. i can walk into windhelm in full imperial armor with a companion in full imperial armor and run towards ulfric's palace and no one cares.

someone said that fallout NV and fallout 3 had this issue and i completely disagree. fallout 3 let you have ghouls take over a hotel, replacing the former human occupants and completely destroy the starting city if you wanted to. you could be a slaver or start freeing slaves and be shot on site at their main town (forgot the name of it). fallout NV if i sided with caezar's legion i would be shot on site by any NCR troops whenever they spotted me and vice versa. in skyrim you can complete all but the last portion of the civil war quest line and hand over four forts to a faction and still walk freely around the opposing forces towns and they dont care. its a huge step backwards and it feels like not one single bethesda employee bothered to even play fallout NV.
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Christine
 
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Post » Fri Jun 01, 2012 11:27 am

FO3 also only had 70 odd quests, Skyrim has 400+.
FONV had faction armor (yes I wish it were in Skyrim) but only had maybe 100-125 quests. Plus, the world svcked. Sure it had factions but the world itself was crap IMO.
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MARLON JOHNSON
 
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Post » Fri Jun 01, 2012 2:35 pm

FO3 also only had 70 odd quests, Skyrim has 400+.
FONV had faction armor (yes I wish it were in Skyrim) but only had maybe 100-125 quests. Plus, the world svcked. Sure it had factions but the world itself was crap IMO.

400 mostly fetch quests with only one possible outcome. ill take fewer, more well written quests with multiple pathways than more simple quests with only one outcome. the only quests that gave you more than one option in skyrim were daedric quests (you can kill the person and keep the artifact or not and considering that the daedric artifacts are a joke compared to gear you get later on there is no real incentive to kill the people at all) and the civil war quest where you could supposedly change sides up to a certain point in the questline.

i will agree that FONV didnt have as good of a gameworld but fallout 3 had a gameworld just as good as skyrim albeit bleaker. as with fallout NV, fallout 3 was better in every other category than skyrim.
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Cameron Wood
 
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Post » Sat Jun 02, 2012 12:09 am

TES games have never had choice. FO3 was Bethesdas first foray into multiple quest endings. If Bethesda had used more of FO in their TES people would have been crying that it was the death of the TES they know and love, hell, they already are, it would have been worse by 100 fold.
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Benito Martinez
 
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Post » Fri Jun 01, 2012 10:43 pm

Even oblivion had better questing and choices in skyrim. This is one area that I feel Bethesda got lazy on.
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Blessed DIVA
 
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Post » Fri Jun 01, 2012 5:17 pm

"Greetings, outlander"

Random Dunmer salute directed to the Nerevarine, Hortator of the Great Houses of Vvanderfell and guildmaster of every possible faction in Morrowind. Things haven't changed. People who love TES games play them nevertheless, people who were expecting something different will always be disappointed.
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Cesar Gomez
 
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Post » Fri Jun 01, 2012 5:06 pm

"Greetings, outlander" Random Dunmer salute directed to the Nerevarine, Hortator of the Great Houses of Vvanderfell and guildmaster of every possible faction in Morrowind. Things haven't changed. People who love TES games play them nevertheless, people who were expecting something different will always be disappointed.

But they did add the "E-e--e-excuse me, sera. But... well... you're the Nerevarine, and a big hero, and I don't really know how to talk to important folk like you" line to some, which was nice. Also, in OB you would get the guards shouting "All Hail the Champion of Cyrodiil", which was a nice touch, and something that is severely lacking in Skyrim, like when you become Arch-Mage, Farengar in Whiterun still suggest you join the College "if you have the aptitude", which is just silly. There's a sad lack of consequences in this game which makes me sad.
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Robert Jackson
 
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Post » Fri Jun 01, 2012 7:27 pm

Finish the civil war with either side, all you get is a guard wearing a different type of armor in every city and whiterun becoming a mess, finish the DB questline, empire doesn't give a crap and all people do is comment, beat the game...no change really, people still don't recognize me for being almost invincible and a little girl still isn't scared of me even after I beat every questline and am wearing full dwarven armor (I did have daedric but im already above the armor cap with dwarven and I think it looks kewl).

I loved the game but after you beat most of it and people still treat you as a peasant and it doesnt look or feel like you had a big impact on the world even though you've cleared dungeons, killed bandits saved everyone, ect, I feel like I never did any of it.


What are your thoughts?


Oh, AMEN!! Even the songs don't update, for the most part, except for there being a new one about Aduin's defeat. After you kill Ulfrik, they still sing about when he's finally killed and when the war is over. He's dead, it's over, have a party already! Don't believe me, go see his dead body still laying at the foot of his throne. Why is that? Why don't they clear his carcass away? Why must the new jarl (actually a very good, decent, fair man, rare for a jarl) be forced to sit with dead Ulfrik on his knees?

Do the townspeople fawn after you've killed Alduin and saved their entire existence? Nope. Do the Imperials, at least, lavish you with praise after you kill Ulfrik? Nope. Nobody seems to notice much, no matter what you do, and that really svcks!

I had high hopes for this game. I loved Oblivion, even though completing the main quest was a let down... I felt your character should've been declared the new ruler as a reward, at the end of Oblivion. With Skyrim, I'd heard rumors your character eventually became the new ruler of the Imperium... some even said you became a new god alongside Talos and The Eight. But, if that's the case, there's not the slightest indication of it, at least not yet. Right now, all I'm hoping for is a bit of acknowledgement and the respect that goes along with my accomplishments. For the most part so far, even those meager emotional rewards are nonexistent.

It seems Bethesda writers truly svck at closure.
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Mrs shelly Sugarplum
 
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Post » Fri Jun 01, 2012 7:19 pm

But they did add the "E-e--e-excuse me, sera. But... well... you're the Nerevarine, and a big hero, and I don't really know how to talk to important folk like you" line to some, which was nice. Also, in OB you would get the guards shouting "All Hail the Champion of Cyrodiil", which was a nice touch, and something that is severely lacking in Skyrim, like when you become Arch-Mage, Farengar in Whiterun still suggest you join the College "if you have the aptitude", which is just silly. There's a sad lack of consequences in this game which makes me sad.

Yes! They seem to have completely disregarded updating reactions concerning every possible quest-line in Skyrim. Though I've always considered myself to be easy-going, the over-all complete lack of respect or even recognition of my character and her accomplishments makes me frustrated and furious.
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Angela
 
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Post » Fri Jun 01, 2012 10:05 pm

I like how you replace the guards in a city with Imperials / Stormcloaks, they continue to talk as though they've always been guards there. For example, Imperials now patrol the streets of Dawnstar, however they're somehow thankful to you for

Spoiler
relieving them of their nightmares.
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ZzZz
 
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Post » Fri Jun 01, 2012 12:02 pm

I like how you replace the guards in a city with Imperials / Stormcloaks, they continue to talk as though they've always been guards there. For example, Imperials now patrol the streets of Dawnstar, however they're somehow thankful to you for

Spoiler
relieving them of their nightmares.
In every city there are supporters of both factions. ;)
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Epul Kedah
 
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Post » Fri Jun 01, 2012 10:45 pm

That's nothing new to Bethesda (and partly Obsidian) games. Morrowind, Oblivion, Fallout 3, and New Vegas were all the same way.

Hardly the same, aside from New Vegas railroading of the story to lead to the same out come "everyones screwed" which at least on some level is understandable the world made isn't all picnics and daisies. But Oblivion recognised you as the leader of the guild they are mere cannon fodder in, recognised you as the hero that saved the world, unlike skyrims not bothered you killed the big bad or that for some reason dragons are still trying to find you to get absorb by you. You could get npc's to move cities and help establish a settlement and watch it grow, npc's daily routines would change to match aspects of things you've done not have a conversation about someone who'd dead like they still live.

FO3 also only had 70 odd quests, Skyrim has 400+.
FONV had faction armor (yes I wish it were in Skyrim) but only had maybe 100-125 quests. Plus, the world svcked. Sure it had factions but the world itself was crap IMO.

An excellent arguement for less quests when they come with deeper stories, changes to the world and more choices, over the endless clutzes that lose everything in dungeons they shouldn't have gone too. Yeah the world did svck, shame on them for lack of trees in a post nuclear wasteland or having these unenterable zones due to high radiation, having towns made from the various items of the surroundings, largely looking much different to each other.
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Shelby McDonald
 
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Post » Fri Jun 01, 2012 8:59 pm

Let's throw this on the pile of "players that have just finished the MQ thread" rofl.

I made the same post when I finished my first character. In retrospect every game does something really cool , and fails somewhwere else you'd like it not to.The there's the realization you like the game enough you're actually upset enough about the seemingly crap ending to go share your feelings with the internet.I still enjoy the game , but there's always that "what if " that is the hallmark of something you really liked but were disappointed with on some level.I put in everything in what I call the "Starcraft2 Perspective" where I ask myself ,"Ok , I enjoyed the game , but this coulda been much better.Or would I want it like SC2 where they took a DECADE to reskin the same game with some eyecandy after you're finished with the SP campaign that's what you're left with routine."

My answer to myself lies in the hopes that in this age of DLC's we'll see some truly redeeming content be released.Fingers crossed.
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Camden Unglesbee
 
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Post » Fri Jun 01, 2012 5:57 pm

Yes! They seem to have completely disregarded updating reactions concerning every possible quest-line in Skyrim. Though I've always considered myself to be easy-going, the over-all complete lack of respect or even recognition of my character and her accomplishments makes me frustrated and furious.


I get reactions. Just yesterday I was thanked for saving the gildergreen. The guards definately comment after you help a Jarl. I was also told by several NPCs they would never forget my help. They notice What faction I',m in and comment. On a sort of related note , they even comment on my choice of armor /weapons. Yes there are some big things they miss but there is lots the NPCs notice
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Veronica Martinez
 
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