Name: Nagash
Race: Imperial. It was either that or Nord/Breton. I have characters as those races already so I opted for Imperial, plus that gold bonus was bound to come in handy.
Primary Skills: Conjuration, Two-handed
Secondary skills: Heavy armour, enchanting, smithing
Playstyle: Necro-warrior. Unlike most Necromancers who sit back and rely on destruction magic to complement their conjuration skills (going by in-game representation), I will be in the thick of the action where possible. When initiating combat there isn't likely going to be any dead for me to raise, so atronachs/dremora will be the name of the game until one/some of the enemy have been slain, at which point I will sheath my two-handed to raise the dead, before wielding once more.
Backstory (How he came to be in Skyrim): For most of his early life, Nagash was a largely unremarkable man, albeit one with magical talent. To nurture that talent, he found himself joining the Synod to learn and practice. For a while, he was content in such a life. At least until he encountered tomes about the King of Worms, Mannimarco. Necromancy was hardly unknown to him, mentioned in whispers, but the tales of Mannimarco opened his eyes to a whole new world of possibilities.
In secrecy and most earnest, Nagash began to practice the art of necromancy. Not only did he want to be a Necromancer, but he wanted to be the greatest in existence, even to surpass Mannimarco himself in time as well as achieving immortality through the dark arts. He had barely formed a solid grasp of a basic raise dead spell before his research was uncovered. Nagash fled the Synod and hid for several months in the wilderness of Cyrodill, never staying in one place too long.
A grand opportunity to expand his knowledge and to do so in a relatively 'safe' environment arrived, as word of the civil war in Skyrim reached his ears. There would be plenty of dead to be found in Skyrim and with the Imperials and Stormcloaks pre-occupied with killing each other, his research would likely go unnoticed by those who would normally be the first to wield torch and pitchfork. So Nagash did travel to Skyrim, where he found himself caught up in an ambush and captured along with a bunch of Stormcloak rebels. Death by executioner's axe was not to be his fate though! (Thanks Alduin, buddy!)
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Now that Nagash is in Skyrim, the priority has been raising his conjuration skills as he seeks to master that art (Conjuration is currently at 92, at time of writing) - he lusts for power, to become the greatest of necromancers, surpassing even the King of Worms himself. He considers himself far too weak presently to survive what would happen should folks in Skyrim uncover his true identity/practices, thus has gone to great lengths to keep it hidden.
Despite his best efforts, Nagash's work has not gone unnoticed by his fellow practitioners. He has encountered several necromancers thus far and slain them. He can only account for keeping his own work hidden and would rather not take chances that others do so to similar levels. In his duels with these other necromancers, Nagash has observed that they all seem to rely heavily on destruction magic to compliment their other skills. While they've had a slight upper hand as far as magic is concerned, the robed necromancers are somewhat susceptible to a sword thrusted into their stomach provided the target could withstand the magical barrage.
What good is that powerful magic, if one can still be slain with mundane steel? In answering that question, the next step of Nagash's character development will be under way (soon, but not yet). He won't ever be a great warrior like those found in the halls of Jorvaskarr but he won't allow that to be a weakness. Essentially this is where I'll be attempting to recreate the artifacts of Nagash; a two-handed sword called Mortis with what will likely be a life drain or similar enchantment, the black armour - a full set of daedric with enchantments aimed toward survivability and a warpstone amulet to boost either magicka regen or the size of the mana pool. Throw in an enchanted ring into the mix, but that is largely undecided at this point.
Once his artifacts are completed, Nagash is likely to be in a position where he can reveal himself to Tamriel and it will be now that he makes his moves in a larger capacity (re: important quests).
Main quest: Gaining additional power is going to be Nagash's motivation for stopping Alduin. He really couldn't give a stuff about Skyrim and could feasibly ignore Alduin for a period of time, but a confrontation is inevitable. Thats more or less sorted.
Civil War: I'm not really sure where to go with this. Doing the above is going to force this in some capacity, but I'm undecided and would love some input on what people think would be the best side to 'temporarily' align with, based on the information I've provided about his character. By the time Nagash is to act on this, I am assuming that is somewhat desirable for him to force an end because he may well be in a position to challenge the victor. Also assuming that the civil war has dragged on long enough that one of the parties might be desperate enough to ally with a powerful necromancer to bring a swift end, but whom would be?
Dark Brotherhood: As time goes on, one can potentially foresee that the Dark Brotherhood might find themselves with a contract to assassinate Nagash before things get completely out of hand. And they could pull it off too. So, better to hit them first, no?
Companions: Won't be joining, or if I do the quest line will be largely incomplete as it'll only be to make use of Farkas and Vilkas as trainers.
Thieves Guild: There's not a scenario I can think of where this character would join the guild. They can keep to the ratway.
Winterhold College: Funnily enough, this is the only smaller faction that I'm not sure how I want to approach it rp-wise. That eye of magnus would make for an awesome prize, even if its not possible to well, win it. Can't see being the Archmage working, unless it involves twisting the students to the dark arts. Again, input welcome.
And Beyond! (Dawnguard): Vampire definitely. It ticks the 'achieve immortality' box like nothing else can in the game. It is a decision I'll be avoiding in-game for as long as possible though, exploring other methods via magic and alchemy.
Attribute Spread: Uncertain how I want to spread the attributes around, I will probably stop putting points in Magicka once it hits 300. I think that should be enough to meet my limited spell casting requirements when I'm taking the conjuration perks that reduce spell cost as well. So the rest will end up in health and stamina, I'm thinking a 3-1 ratio?
tl;dr: Stuff. Necromancer/Warrior hybrid go!
Apologies if my long winded post comes across as incoherent, I'm more than a little tired.


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