Expanding Racial Traits

Post » Sat Jun 09, 2012 1:55 am

If you should choose one trait from each category, and one of the chooseable traits is purely negative, it's just stupid to pick it. I edited my first post to reflect this.
I think it would make for greater customination if you must choose between Archery, One Handed or Destruction specialisation for example.

I think it should be pick one positive, pick one negative.
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Mark Hepworth
 
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Post » Sat Jun 09, 2012 10:30 am

I think it should be pick one positive, pick one negative.

From each category? I don't want to come up with so many...
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D LOpez
 
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Post » Sat Jun 09, 2012 3:06 am

From each category? I don't want to come up with so many...

lol
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Jodie Bardgett
 
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Post » Sat Jun 09, 2012 4:09 am

Currently we have very simple racial traits that really don't give much weight to whatever race we select.

We have our "one-a-days" which also don't give much weight to the race we pick, as we can only use this special ability once a day.

So... how about something like this, and we'll use High Elf as an example:

We get +50 Magicka
We get Highborn once-a-day.

How about one, or more of the following, to give better strengths, worse weaknesses, etc but at the same time doesn't force you to play said race as a particular class. Because currently you can be a High Elf Warrior, your racial traits however are practically meaningless.

+% Magicka Regen based upon how much Stamina you have, i.e. +1% Magicka Regen per 25 Stamina you have


Discuss.
If you are a mage you would not put any points into stamina. This makes no sense.
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Amy Smith
 
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Post » Sat Jun 09, 2012 8:21 am

If you are a mage you would not put any points into stamina. This makes no sense.

More Stamina means I get more carrying capacity and I can run, if need be, for a lot longer.
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Queen of Spades
 
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Post » Fri Jun 08, 2012 9:49 pm

-General Perk Tree
-Does not share Perk points with other Perk trees
-Stamina, Health, Magicka, and Race are each a branch
-Stamina has Stamina Regen, Increases, Atheletics and Acrobatic Perks
-Health has Health Regen, Increases, and Resistance/Survivability Perks
-Magicka has Magicka Regen, Increases, Spell Cost Reductions, Utility Spell Perks
-Each Race has its own unique Perk path in the General tree. These allow further specialization
-Now every level besides silly +10 Health, Stam, or Magicka I have a way to progress all the way until 81

-Profit.

A system like that would be awesome. And work really well in the current style of perk trees that Skyrim has right now. +1 support. haha
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RAww DInsaww
 
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Post » Sat Jun 09, 2012 2:05 am

I endorse Carrot Feets suggestion (I was actually hoping for that pre Skyrim release)

this way you can have multiple branches in the race tree and tailor your char to what arch type you want.

For instance, Dunmers
Do you follow the path of the ancestors? paying tribute/respect to them via Magicka or gifting powerful/rare/rich items and getting power boosts in return based on that ancestor type? (warrior, Mage, Thief?)

Almsivi?

Azura?

Do you pour points into your ancestors wraith to turn from a swirling light flame into a Massive torrent of burning fire?

or do you delve into your inner Dumneri Aholeness and boost your intimidation prowess?

we don't even need to worry about the Skill trees I speculate, just add the tree and call it a day. and do away with perk points per level or retool it so you get points for what skill you USED.
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Quick draw II
 
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Post » Fri Jun 08, 2012 11:00 pm

Do we pick and choose amongst these or get all of them?



This would be amazing.

Sorry, a bit late now.

You'd pick one from each of the categories, so that there is a moderate balance. Idealy everything would be formatted in a +/- format. That means for each bonus that you get, you also have to sacrifice a specific part of another bonus.

Kind of like these two racial traits that would be introduced for the Altmer:

[ ] Highborne: This allows the player to regenerate Magicka at an excellerated speed for 60s and gives a temporary bonus of 50 Magicka for the same amount of time.

OR

[ ] Arcane Scholar: This allows the player to start with 3 randomly generated spells in addition to the spells the race starts with and a permanant bonus of 50 Magicka.
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MARLON JOHNSON
 
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Post » Sat Jun 09, 2012 4:38 am

Sorry, a bit late now.

You'd pick one from each of the categories, so that there is a moderate balance. Idealy everything would be formatted in a +/- format. That means for each bonus that you get, you also have to sacrifice a specific part of another bonus.

Kind of like these two racial traits that would be introduced for the Altmer:

[ ] Highborne: This allows the player to regenerate Magicka at an excellerated speed for 60s and gives a temporary bonus of 50 Magicka for the same amount of time.

OR

[ ] Arcane Scholar: This allows the player to start with 3 randomly generated spells in addition to the spells the race starts with and a permanant bonus of 50 Magicka.

I like that, however I would change Arcane Scholar.

Highborn is a rather nice temporary bonus.

Arcane Scholar, to be balanced, I feel should be that the player receives the 50 magicka but gets one less spell instead.

Bumping this for s'more discussion.
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Bek Rideout
 
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Post » Sat Jun 09, 2012 5:54 am

Push forth for discussion!
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Skivs
 
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