Explain me one thing please

Post » Sat Jun 16, 2012 1:42 am

Hey all like in level 9 I go first to bleak falls barrow and cleared it. Now have passed 30 days and I return to the dungeon. Some people here in the forum said me that the new respawn creatures in the dungeons would match your current level, I mean: If you clear a dungeon in level 10, and the dungeon level is between 10-20 it will fix to level 10, but if you clear the dungeon, wait 30 days and return in a higher level, for example 30, now the dungeon will spawn creatures at level 20 (the max level of the dungeon). Well, I return to bleak falls barrow in level 22 and the creatures that spawn are the same as when I clear the dungeon in level 9, but why? I have better level and there are still draugr, no Draugr Scourge nor other type stronger than the simple draugr, why???
Hope I explain the question well. Thanks in advance for the help.
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loste juliana
 
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Post » Sat Jun 16, 2012 2:41 am

Areas lock to the level you are when you first visit them. They will never change after that no matter how long you wait. If you want the whole world to be high level you'd have to level up in a very confined area and not go anywhere until you reach your desired level. That's the only sure fire way to have high level creatures everywhere.
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Jessica Raven
 
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Post » Fri Jun 15, 2012 1:37 pm

Areas lock to the level you are when you first visit them. They will never change after that no matter how long you wait. If you want the whole world to be high level you'd have to level up in a very confined area and not go anywhere until you reach your desired level. That's the only sure fire way to have high level creatures everywhere.
That didn't happen to my wood elf.. I got more difficult draugr. When I went back.
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Milad Hajipour
 
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Post » Sat Jun 16, 2012 12:13 am

I understand that very well, my point is that when you kill ALL the creatures in a dungeon, the new spawns (respawn :P) should match your level (considering the level of the dungeon of course), but that didn't happen.
I mean, I first cleared bleak falls barrow at level 9, then I wait for the respawn and came back at level 22, so I expect now Draugr Scourge or some class stronger that the draugr but that didn't happened, even the Wounded Frostbite Spider respawn but I expect some other boss too.
PS: The only creature that appears new was a frost troll in some area, but only him. Why?
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Hayley Bristow
 
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Post » Sat Jun 16, 2012 2:32 am

I understand it to be a dice roll and the cell can be from 10-20 every 30 days.
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Saul C
 
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Post » Fri Jun 15, 2012 11:37 pm

This was a big complaint with Oblivion : "I go into this gate, I get my butt handed to me, so I go away, level up, come back, and everything is stronger. Why did I bother levelling up?"

They lock to your level when you first enter, modified by that dungeon's difficulty, so that if you can't do it and have to run, you can go away. level up a few times, and get your revenge. The demigod bandit chief in
Spoiler
Redoran's Retreat
comes to mind for me.

@Codemac, that shouldn't have happened.
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K J S
 
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Post » Sat Jun 16, 2012 12:52 am

OK OK yes endeed, all of you are right. But my understand was that, for example: you enter a dungeon with bandit thugs and you are level 4, they are too powerful for you but as you enter the dungeon their level is fixed at the minimum level of that dungeon (for example 10-20), the fix would be 10. Then you train and come black at level 40, the bandit thugs would be the same level (10), BUT when you clear the dungeon (kill ALL creatures), then wait for the respawn in other area (30 days), then come back, there I believe that in the respawn the level of the bandits now would match somewhat your level being now the max of the dungeon (level 20), but not the same level as when you kill them before (level 10).
What do you think?
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Nice one
 
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Post » Fri Jun 15, 2012 9:26 pm

OK OK yes endeed, all of you are right. But my understand was that, for example: you enter a dungeon with bandit thugs and you are level 4, they are too powerful for you but as you enter the dungeon their level is fixed at the minimum level of that dungeon (for example 10-20), the fix would be 10. Then you train and come black at level 40, the bandit thugs would be the same level (10), BUT when you clear the dungeon (kill ALL creatures), then wait for the respawn in other area (30 days), then come back, there I believe that in the respawn the level of the bandits now would match somewhat your level being now the max of the dungeon (level 20), but not the same level as when you kill them before (level 10).
What do you think?

I think you'll find they're still locked at the level you first entered
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Loane
 
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Post » Fri Jun 15, 2012 12:22 pm

Noooo, why?? That is unfair :( it would be better if the respawns match at least now the max level of the same dungeon and don't stack in the fixed level you first enter it. So: bleak falls barrow radiant quests would be a cake now? All related quests with that dungeon would be a joke now for me?
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Clea Jamerson
 
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Post » Fri Jun 15, 2012 5:32 pm

Hang on... stack? What do you mean by this? I've heard "stack" used in relation to things like Nirnroot, and it's made sense, but in relation to levels? I'm afraid you've lost me
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Tyrel
 
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Post » Fri Jun 15, 2012 3:42 pm

This was a big complaint with Oblivion : "I go into this gate, I get my butt handed to me, so I go away, level up, come back, and everything is stronger. Why did I bother levelling up?"

They lock to your level when you first enter, modified by that dungeon's difficulty, so that if you can't do it and have to run, you can go away. level up a few times, and get your revenge. The demigod bandit chief in
Spoiler
Redoran's Retreat
comes to mind for me.

@Codemac, that shouldn't have happened.
Maybe I just thought they were harder.. :confused:
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Agnieszka Bak
 
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Post » Fri Jun 15, 2012 4:26 pm

Spoiler alert, but worth reading

Spoiler
Do the companion guild's quest line and get quests from Farkas or Vilkas. When they give you a mission the dungeon resets. I'm not sure if it reflects your current level or not but this way you're not forced to wait 30 days to redo a dungeon. Over time you'll get re-occuring dungeons and they will reset once the quest is given.
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Emerald Dreams
 
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Post » Sat Jun 16, 2012 3:22 am

:obliviongate: one out of the many reasons i prefer oblivion. Game was a challenge throughout. Also finding gear that you needed was common instead of the hide helmet and 10 gold pieces in chest.
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Killer McCracken
 
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Post » Fri Jun 15, 2012 4:06 pm

Sorry for the "stack" word hehe, english is not my native language, I mean fix.
Before of this I had the same question and I created this topic: http://www.gamesas.com/topic/1378049-can-you-explain-me-some-questions-i-have/
Please check the answers of http://www.gamesas.com/user/659264-wkns9228/, http://www.gamesas.com/user/801261-danielmitchell/ and http://www.gamesas.com/user/705018-criminal-scum/... all of them said that the respawned enemies would now be calculated again but still with the same level range, also daniellmitchell said this:
Answer 1: Depending on the dungeon you enter sometimes they can be fixed if there is a storyline too it. I play on master on my assassin and sometimes I get three-shotted by a damn Bandit Marauder. The class that you speak of will be switched out though. Like bandits will be replaced mostly by bandit marauders which stand next to bandit chief but just to make things not too difficult there will occasionally be a low level here and there. Wouldnt be fun if they ruled out lowerl types of bandits at the higher levels.
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JESSE
 
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Post » Fri Jun 15, 2012 3:13 pm

Sorry for the "stack" word hehe, english is not my native language, I mean fix.

Ah, ok. Thanks for explaining
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Nikki Morse
 
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Post » Sat Jun 16, 2012 12:49 am

I didn't even know that the baddies even scaled up with your character xD

I thought that was something they did away with in Oblivion.
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WYatt REed
 
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Post » Fri Jun 15, 2012 7:46 pm

98.5% sure dungeons remain locked at their level the first time you enter them. Keep in mind, this doesn't mean that at level 10 the dungeons enemies are at level 10. That dungeon probably contained a range of leveled enemies scaled to your character at the time. I would assume it is this scale range that is locked.
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Destinyscharm
 
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Post » Fri Jun 15, 2012 12:41 pm

I would experiment myself and see what happens, I saw this video: http://www.youtube.com/watch?v=MOW-PQblBBY a dude clearing the dungeon at level 81, but it seems that it is the first time he enters the dungeon and the stronger enemies are draugr wights so I think bleak falls barrow is somewhat level 1-15.

Do any know a site where I can check the levels of the dungeons? I have checked UESP and the Wikia but there isn't a list about the dungeon levels.
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Claire Vaux
 
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Post » Fri Jun 15, 2012 1:23 pm

I think some of the confusion arises because the range of a particular dungeon can be pretty wide (i.e. levels 1 to 25). So, depending on the dungeon and depends on when you first went in and when you went back, it can feel a lot like Oblivion-style scaling when it really isn't.
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X(S.a.R.a.H)X
 
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Post » Fri Jun 15, 2012 11:34 am

I would experiment myself and see what happens, I saw this video: http://www.youtube.com/watch?v=MOW-PQblBBY a dude clearing the dungeon at level 81, but it seems that it is the first time he enters the dungeon and the stronger enemies are draugr wights so I think bleak falls barrow is somewhat level 1-15.
Don't forget that each category of enemy has it's own level range and none of those ranges extend above 50.

Do any know a site where I can check the levels of the dungeons? I have checked UESP and the Wikia but there isn't a list about the dungeon levels.
There isn't such a thing that I can find. Instead, the UESP can tell you what sort of enemies inhabit a particular dungeon and then it would be up to you to look that enemy type up to find their level range.

I think some of the confusion arises because the range of a particular dungeon can be pretty wide (i.e. levels 1 to 25). So, depending on the dungeon and depends on when you first went in and when you went back, it can feel a lot like Oblivion-style scaling when it really isn't.
That's what I was tying to say two posts up but it actually made sense when you posted it.
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Rebecca Clare Smith
 
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Post » Fri Jun 15, 2012 11:59 am

Oh now I get it, there said: draugr, but I think that the only class of the draugr that appears was the "draugr" the level 1 class, but I seem when they put Draugr, they generalize all the classes. Correct?
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I love YOu
 
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Post » Fri Jun 15, 2012 7:14 pm

I wouldn't mind dungeons levelling up if it was slower than my levellings. It would make sense to have them level up to what you were the last time you entered. So if I go in at 10, I can expect 10-20 the next time I come in, even if I'm at 30. Then when I come back at level 30, the next time I go back the mobs should be 20-30.

The idea of being level 80 and being forced to battle level 10 draugur seems very nonsensical.
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Ana
 
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Post » Sat Jun 16, 2012 3:32 am

Noooo, why?? That is unfair :( it would be better if the respawns match at least now the max level of the same dungeon and don't stack in the fixed level you first enter it. So: bleak falls barrow radiant quests would be a cake now? All related quests with that dungeon would be a joke now for me?

well, normally quests don't all direct you to that dungeon, there are zounds other dungeons in skyrim yea :D so no worries.
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Tiffany Castillo
 
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Post » Fri Jun 15, 2012 11:16 pm

:obliviongate: one out of the many reasons i prefer oblivion. Game was a challenge throughout. Also finding gear that you needed was common instead of the hide helmet and 10 gold pieces in chest.

Well then in a sense there's no point in levelling yea? Since everything levels with me. I like this new system more. Besides, i don't think you're very much likely to visit the same dungeon more than twice, unless you're spamming radiant quests hah :D
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Zualett
 
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Post » Sat Jun 16, 2012 2:48 am

In my opinion it would be annoying to just visit certain dungeons in level 81 because only in them there are somewhat matched enemies.
It would be better in my opinion that if I am in riverwood and I am level 40 and want to level a little I can go near that town, to bleak falls barrow, but NOT, I have to go north to another dungeon, even worst I have to fast travel because the path is long. What a waste of good places, it is a shame that the earlier dungeons you enter are for 1 visit only because they become obsolete later in the game. :(
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Steve Fallon
 
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