Facetinting, does it work?

Post » Thu Jun 21, 2012 6:43 am

I have set my Player to be Green, and it worked perfectly. But when I set the facetint, it does nothing. I read somewhere that this can only be accomplished through making an esm. Is this true? If so, can I make an .esm that only changes the player's facetint?
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Melissa De Thomasis
 
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Post » Wed Jun 20, 2012 10:28 pm

you can also color the face tint manually in photoshop

there seems to be a problem exporting face data with Esp's, although i have not had any problems personally (except for the occassional white-lips thing)


if you want you can create a temporary esm of your file, export off of the esm, then apply the tint maps to your esp folder (provided that you have nifs generated from your esp face export)
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Rhiannon Jones
 
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Post » Thu Jun 21, 2012 1:06 pm

you can also color the face tint manually in photoshop

there seems to be a problem exporting face data with Esp's, although i have not had any problems personally (except for the occassional white-lips thing)


if you want you can create a temporary esm of your file, export off of the esm, then apply the tint maps to your esp folder (provided that you have nifs generated from your esp face export)

I didn't understand how to do any of that unfortunately. How do I get nifs from a face export? How do i do I face export? How to make an esm? (well that I may figure out on my own, I just got wrye bash) Also I tried coloring it manually in photoshop, but when I get to the Actor page there is no way to select the .dds I made.

EDIT: Okay, so I know now that CTRL+F4 exports the face, but I can't figure out where these files go when they export, or what they will be called. Nor do I really understand what to do with them once I find them,
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KRistina Karlsson
 
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Post » Thu Jun 21, 2012 10:49 am

I didn't understand how to do any of that unfortunately. How do I get nifs from a face export? How do i do I face export? How to make an esm? (well that I may figure out on my own, I just got wrye bash) Also I tried coloring it manually in photoshop, but when I get to the Actor page there is no way to select the .dds I made.

EDIT: Okay, so I know now that CTRL+F4 exports the face, but I can't figure out where these files go when they export, or what they will be called. Nor do I really understand what to do with them once I find them,

Meshes\Actors\Character\facegendata\facegeom\(modulename)\(CharacterFormID).nif

Textures\Actors\Character\facegendata\facetint\(modulename)\(characterFormID).dds, (CharacterFormID).tga
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Ruben Bernal
 
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Post » Wed Jun 20, 2012 10:47 pm

Okay, found them. Now, what do I do with these things?
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Juanita Hernandez
 
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Post » Wed Jun 20, 2012 8:56 pm

Leave them there? That's the file location for all of the face nifs and textures that are baked for all the vanilla characters in the BSAs.
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Stay-C
 
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Post » Thu Jun 21, 2012 4:54 am

Okay, well just exporting them from the esm hasn't actually accomplished anything, my player's face still isn't green. Obviously there is something more I'm not doing.

NVM figured it out, I just adjusted color balance of the little image thing and it seems to have worked.
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BRIANNA
 
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Post » Thu Jun 21, 2012 11:46 am

So, it renders perfectly fine in the CK, but the facetinting still isn't taking ingame.
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City Swagga
 
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Post » Thu Jun 21, 2012 6:57 am

So, it renders perfectly fine in the CK, but the facetinting still isn't taking ingame.

Have you tried exporting the facegen?

Highlight the character in the Object Window under Actors and press CTRL-F4

That does wonders for me most of the time.

EDIT:

Or are you talking about the whole body here :/
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Samantha hulme
 
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Post » Wed Jun 20, 2012 9:29 pm

No, I have the body green already. All I had to do for that was edit a texture. Unfortunately just trying to choose a texture for the face doesn't seem to work, or at least I can't figure it out.
And yeah, I've exported the face, but that by itself hasn't solved the problem. What does one do after exporting?
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adame
 
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Post » Thu Jun 21, 2012 3:04 am

So, what does one do after exporting to get facetint to work?
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mollypop
 
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Post » Thu Jun 21, 2012 5:02 am

You shouldn't have to do anything else besides make sure that the files are in the folders that match the name of your mod file. Do you have any face or body texture mods activated? They interfere in the export process and keep it from working. Once you have exported the face, you can activate them again. You also have to re-export whenever you make any changes to the face at all, no matter how small. Changes make them look as if you never exported. This whole process works just as well for the esp as the esm in my experience. If you copy the mod from esp to esm with Bash and then use the esp to make edits, you can export the faces from the esp and just move the meshes and textures to the folder that corresponds to the esm and they will work. It is the folder name and NPC ID that matter as long as they were cleanly exported.

If you don't have any face or body mods activated, I don't know what else to tell you as it sounds like you have something interfering in the export.
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Cameron Wood
 
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Post » Wed Jun 20, 2012 8:53 pm

I have no other mods active. Gee, I wonder what's going on? This has been very frustrating.
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Phillip Hamilton
 
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Post » Thu Jun 21, 2012 12:08 pm

Okay, I figured it out. What you have to do (for custom races) is create a HeadPart, and then go into the race and manually change what head parts the character is using.
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Shannon Lockwood
 
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