» Tue May 10, 2011 10:01 pm
Using my definitions of good and evil, law and chaos:
Good: Dedicated to helping others: "Do unto others as you would have them do unto you."
Neutral (G/E axis): Respectful of others' rights, but choosing not to aid them: "Live and let live." OR A mixture of good and evil.
Evil: No respect for others: "I want what I want, and will take it from you if I can."
Law: Dedicated to law and order at any cost.
Neutral (L/C axis): Respectful of law and order, but also values individual freedom.
Chaos: Opposed to rule of law, advocates total anarchy.
I will also include my estimated karma score for a faction, based on how good or evil it is.
NCR: Lawful Good. They're not perfect, but they look out for their citizens and those around them. Karma: +400
Ceasar's Legion: Lawful Evil. While they bring law nad civilization, they also enslave, kill, and torture. Karma: -600.
Mr. House: Lawful Neutral. While his ultimate intent is to restore humanity to its former glory, he is ruthless in his methods (mandating the total destruction of the BoS, for instance). Karma: 0
Independents: Variable. As head of the indepencence movement, it really depends on you.
Followers of the Apocalypse: Neutral Good. Their focus is on helping others. Karma: +900
Brotherhood of Steel: Neutral. They have their own agenda, irrelevant to law/chaos or good/evil. Karma: +100
Great Khans: Chaotic Neutral. Anarchists, but not malevolent the way some others are. Use chems and occasionally raid. Karma: -150
Boomers: Neutral. A free society that looks after their own, but has no interest in the outside world. Karma: +150
Kings: Neutral Good. Also interested in maintaining freedom and helping others, but believe in some semblance of law and order. Karma: +500
Fiends: Chaotic Evil. Violent, chem-crazed raiders with no redeeming qualities. Slaughtering them awards the player karma. Karma: -1,000
Most Vegas Families: Neutral. Dedicated to their own agenda: making money. Karma: 0
Gun-collecting Omertas: Neutral evil. Karma: -500
Cannibal White Gloves: Neutral evil. Karma: -800
Powder Gangers: Chaotic Evil. Not as bad as the Fiends, but violent raiders who oppose law and order. Karma: -500