Put it this way. Had you not killed those guys, would you still steal their stuff? Is it morally good to steal someones food when they don't have much to begin with?
Again you are COMPLETELY missing the point. Karma is not about law or what is legal, it is about your impact on others. The idea is that you lose Karma if you do something that harms your fellow man. Now obviously stealing is morally wrong and I'm not saying that if you kill anyone in the game then you should be free to take anything without incurring further karma penalties. What I am saying is that if the game has decided that it morally acceptable to kill someone, it should also be morally acceptable to take their stuff. I honestly don't understand why you can't grasp this concept.
I'll give you the most simple example I can think of, if you can't understand this you are a lost cause.
There is a man with two hats, he is wearing one hat, while the other hat is on his table. With the logic of this game, you would be a better human being if you picked up the hat on the table than if you murdered the man for the hat on his head. These are not two separate issues, the harm you are causing is affecting the same person, therefore the karma should be consistent.
Just to clear something up here as well, there are some people confusing the issue saying that if you kill someone then you should be able to take their stuff without losing karma. That is NOT what I'm suggesting. If you kill someone that the game decides is worth deducting karma points for then you should also lose karma for any other act that would harm that person whether they are alive or dead. It should NOT be ok to break into someone's house and take their stuff because you had previously murdered them.
The Powder Gang is just a group of convicts, not necessarily bad people morally, just that they were in prison. You did something to piss them off, so they hated you. Its no different then in real life, if someone doesn't like you, you aren't going to go steal their stuff.
Right...so your not going to steal someone's stuff just because they are angry with you, but you're fine with shooting them? You don't think that is inconsistent? If you were a religious person then you'd be confused if you were sent to hell because you slaughtered 500 ex convicts? You'd be standing outside the pearly gates shouting "But I didn't take any of their stuff?"
Again, just to make this absolutely crystal clear, I'm not suggesting that all theft in the game should have no karma penalty, I'm saying that the karma penalty should be consistent. It should either be ok to harm someone or not ok whatever form that harm takes. At no point should the game be suggesting that murder is more acceptable than theft.
The karma, faction, and reputation systems in the game are very simplistic. The main thing is that karma loss scripting and logic isn't geared towards context. It cannot maintain a list of actions that have occurred and decide what is and isn't based on karma. There would have to be some serious workarounds done to make it context-sensitive. The game engine simply doesn't support anything more dynamic and complex.
Not true at all. All of the items in the game are tagged with owners. It works the other way around, when factions start to like you then the karma penalty is removed from taking their stuff. The logic being that they wouldn't mind you having it. With this being the case it should be quite simple to add the reverse, where the karma penalty is removed when a faction becomes hostile.
For the sake of balance and logic I'd suggest the mod should swap the conditions around completely. You shouldn't receive a karma penalty for stealing from your enemy, and you should lose karma for stealing from your friends. I dislike the fact that you can take everything an NPC owns just because they like you just as much as I dislike the fact that you can't take items from an NPC the game told you it was fine to kill.