Falling rocks - how to?

Post » Wed Jun 20, 2012 10:25 am

In the near future, I will need to figure out how to make a rock/dirt wall 'explode'. I have absolutely no idea how to accomplish this - I was going to cheat by using a dust cloud for cover. But I would like a few rocks to go zinging by the Player for effect - I really don't see any need to cause damage, it isn't a trap. Also, since I don't intend anyone to get injured, I don't need to worry about impact effects.

I've created a custom spell to tear down the wall, and visually, it works. I want the NPC to cast the spell several times before the wall explodes, with small bits coming off each time, (like they're chipping away at it). I played around with visual effects a little, but I don't want to get more in depth until I figure out how to make the wall bits fly.

I've got this vague idea that I would have to write a separate script for every tiny piece of debris, but I really don't want to do that. It would be easier, I suppose, if I wanted to work with Havok items, but the only Havok rocks I can find are part of the rockfall trap, and I can't figure out how to use them in a way that looks right. Any pointers ("use this script command, use that static, look at that quest scene") would be helpful as I am totally at sea here.

Thanks for looking!
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Wed Jun 20, 2012 9:44 am

Can you place the "falling rocks" trap right above the wall you're going to raze? Hide it with other static objects and attach it to a script that makes it fall when the wall breaks down.
If it is a tunnelwall for example, it could be rocks that was above that came loose when it lost its support from below.
Use many debris effects and maybe some mist in the room in general to make it more atmospheric.
Just a thought.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Wed Jun 20, 2012 2:31 am

Ahh... I see what you are saying... since they would drop through the backside of any statics, I could drop them from a height. Hmmm.. maybe something there. Thanks for the input! :)
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am


Return to V - Skyrim