» Wed Jun 20, 2012 8:09 pm
The sandstorm wind meshes were objects that aren't in Skyrim. However, if you set the lighting properly, you could use the blowing snow objects (Not sure on their exact name) and it would look like sand or dirt.
ISM's are actually really simple, it's just a lot of settings. Each catagory does something to affect vision. I'll go over the super duper basics quickly:
The two checkboxes at the bottom: I'm not sure what display does. Animated means it's an ISM that changes over time, as opposed to one that's always active. You want a non-animated (dont check the box) one for this. Animated ones are for things like fading to black, effects like light blasts (or grenade blast effects from Fallout).
You have your Fade, where you set the RGB of a solid color to fade in over the screen. You also set the strength. A 255/255/255 fade at 255 strength would result in the screen being solid white. Then there's tint, which isn't a solid fade, but rather, well, tints the screen. This could be key in getting the effect you want. Try making it a brownish color (make G and B equal, and R slightly higher to get brownish), with a medium strength (try 100?) That would tint the whole world brown. Mess with this to your liking.
Other settings that may interest you are Saturation, and Contrast. There are two values, I usually just touch the first one. (They are something like a multiplyer and an addition type thing) Try setting the saturation a bit lower, as well as the contrast. That will make the world look more drab.
You shouldn't get super bright lighting for any reason unless you dramatically alter something like the brightness, bloom, or set a white tint of some kind.