public release
Russell "Castle" Meakim Jr
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This is a Fallout New Vegas game play overhaul with a greater focus on game play over realism. Every module is optional at this point in time but playing with all of them active should give the full effect. Its still in somewhat early stages right now and I do want to do quite a bit more. This version should cover most of the more important issues I have with the game. I am open for all requests, comments, feedback so feel free to let me know what you think.
Whats New? Scroll to the bottom for the latest changes.
Get the mod http://www.newvegasnexus.com/downloads/file.php?id=36832#fileanchor
Previous thread http://www.gamesas.com/index.php?/topic/1138597-relz-fallout-new-vegas-advanced-version-10/
FONVASixHands.esp
====>*NVSE* Needed!<====
In Fallout New Vegas there are one and two handed weapons.
With this mod active you are allowed to carry 6 hands worth of weapons before your max carry weight is reduced by 15wg for every hand over the 6 hand limit.
*Known issue, max carry weight does not update properly when in menu mode. Small issue that does not effect game play but it is worth noting.
*Known issue, multiple of the same weapon is not counted. ( Will be fixed in next update )
*Known issue, Detonators are counted as a hand when they should be ignored. ( Will be fixed in next update )
FONVAOOCHPR.esp
====>*hardcoe Mode* Needed!<====
Out of Combat hp auto-regen. This plugin is best used in combination with FO3AFoodDrinks.
When out of combat your hp will begin to refill automatically however the effect will cause hunger, dehydration, and sleep deprivation to increase at a faster rate.
FONVAFoodDrinks.esp
====>*hardcoe Mode* Needed!<====
Removes health regen from food.
Adjusts effects of Nuka Cola and sugary drinks.
Drinkable water sources, Hydra and cocktails are nerfed to a more balanced state.
Adjustments made to make cooked foods more useful than more common foods. Increased rads on all foods.
FONVAChemsBooks.esp
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Chems, books, magazines and stimpaks now have weight.
FONVARareItems.esp
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Ammo, food, chems and stimpaks are much more rare.
FONVAHeavyAmmo.esp
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All ammo is twice as heavy baring missiles and energy weapon ammo.
FONVAHeavyMoney.esp
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Bottle caps, pre war money and faction currency now have a weight value. 10000 bottle caps will equal 10wg.
FONVARepairBarter.esp
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Cost of repair with NPCs is slightly cheaper.
Harder to repair items yourself
NPCs sell items for more.
NPCs buy items for less.
FONVADamage.esp ( This module is the one I feel is the weakest. In the future I think it should be replaced with a more robust damage overhaul )
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All weapon damage increased by 25%. ( Everything dies a little faster )
Damage to the torso on human targets is reduced by 25% while also are easier to hit.
Enjoy!
credits special thanks
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behippo ( Example script for Sixhands )
DarkUncleBoh ( Comments suggestions )
TomSawyer ( Comments suggestions )
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behippo ( Example script for Sixhands )
DarkUncleBoh ( Comments suggestions )
TomSawyer ( Comments suggestions )
Version 1.1 change list
-Out of combat HP regen slowed significantly ( No longer negates other hp regen items )
-Six hands message updated to FONVA ( Was FO3A )
-Various chems and weighted items have been adjusted to values more similar to the ones found in FWE
-Cost of repair at npc is now only slightly less expensive than default value
-It is now much harder to self repair weapons and armor ( 50 repair skill will repair roughly 5% of an item rather than 15% )
-Repair kits are now less effective but worth more bottle caps
-Head shots no longer do more damage on humanoids and torso damage has been reverted
