public release
Russell "Castle" Meakim Jr
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This is a Fallout New Vegas game play overhaul. Every module is optional and self contained but playing with all of them active should give the feeling of a full out overhaul. This version has a new module that adds a considerable number of new hand placed spawns in the wasteland adding a new level of challenge.
I am open for all requests, comments, feedback so feel free to let me know what you think.
Get the mod http://www.newvegasnexus.com/downloads/file.php?id=36832
==Version 1.5 change list==
-Increased spawns module for wasteland added ( One line but its a HUGE change )
-Six Hands now properly accounts for multiple of the same weapon...
-Six Hand penalty is now 20 per hand... ( Up from 15 per hand )
-FONVADamage.esp module is currently unsupported until I get a chance to do a proper damage overhaul...
FONVAMoreSpawns.esm
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Greatly increased the number of spawn points in the wasteland by hand. All spawns are appropriate for the location and behave exactly like the ones in the game normally. There are just a lot more of them and locations that were once empty are now populated and much more dynamic.
This module turns the wasteland into a far more active environment. Since it is the first version I want people to give feedback and suggestions on how to further improve it. Areas too active now? Still not enough? Want me to add X creature, faction to X location? I want to know.
FONVASixHands.esp
====>*NVSE* Needed!<====
In Fallout New Vegas there are one and two handed weapons.
With this mod active you are allowed to carry 6 hands worth of weapons before your max carry weight is reduced by 20wg for every hand over the 6 hand limit.
*Known issue, max carry weight does not update properly when in menu mode. Small issue that does not effect game play but it is worth noting.
*Known issue, Detonators are counted as a hand when they should be ignored. ( Will be fixed in next update )
FONVAOOCHPR.esp
====>*hardcoe Mode* Needed!<====
Out of Combat hp auto-regen. This plugin is best used in combination with FO3AFoodDrinks.
When out of combat your hp will begin to refill automatically however the effect will cause hunger, dehydration, and sleep deprivation to increase at a faster rate.
A common misconception is that this module makes the game easier however in practice it raises the challenge considerably. If you do not use stimpaks to recover health your body fatigues much faster forcing you to eat drink and sleep more often.
FONVAFoodDrinks.esp
====>*hardcoe Mode* Needed!<====
Removes health regen from food.
Adjusts effects of Nuka Cola and sugary drinks.
Drinkable water sources, Hydra and cocktails are nerfed to a more balanced state.
Adjustments made to make cooked foods more useful than more common foods. Increased rads on all foods.
FONVAChemsBooks.esp
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Chems, books, magazines and stimpaks now have weight.
FONVARareItems.esp
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Ammo, food, chems and stimpaks are much more rare.
FONVAHeavyAmmo.esp
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All ammo is twice as heavy baring missiles and energy weapon ammo.
FONVAHeavyMoney.esp
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Bottle caps, pre war money and faction currency now have a weight value. 10000 bottle caps will equal 10wg.
FONVARepairBarter.esp
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Cost of repair with NPCs is slightly cheaper.
Harder to repair items yourself
NPCs sell items for more.
NPCs buy items for less.
