Fallout New Vegas Character Builds

Post » Tue May 10, 2011 5:47 pm

Wasteland Trader Build

Attributes:
Strength: 4
Intelligence 5
Charisma 8
Endurance 7
Perception 6
Agility 5
Luck 5


PERKS:
2 Hunter- Survival-30
4 Entomologist-Survival-45, INT 4
6 Fortune Finder-Luck 5
8 Scrounger- Luck 5
10 Animal Friend- Charisma-6, Survival 45
12 Animal Friend- X2
14 Pack Rat- Intelligence-5
16 Long Haul- Barter-70
18 Jury rigging- Repair- 90
20 Math Wrath- Science-70
22 Grim Reaper Sprint
24 Solar Power-Endurance-7
26 Live Giver- Endurance-6
28 Tag and or Adamantium Skeleton
30 Explorer, Note: If you make a female character you could take the Black Widow perk at level 2 thus pushing all the other perks down one and you would also have to sacrifice one of the perks along the way to make room for it I suggest sacrificing the explorer perk as you will learn the map in time and find the map online or one of the Animal friend perks. As a personal preference I always take the Animal friend perkX2 because I like it when the Animals come to my aid and then just stand there after the fight while I kill them for extra experience points.

Skills:
Note: These stats are based on the corresponding skill starting at 20, these numbers may vary depending on which skills you choose to tag during character creation. the order in which they are arranged is based on the order in which you'll need to raise the appropriate skill to get the appropriate perk. And with an intelligence of 4 you should get 12 skill points each level this could change if you have some how raised your intelligence like getting the intelligence implant or reading skill books.

1. Survival- Up to 32
2. Survival- Up to 44
3. Survival- Up to 45
4. Survival- up to 45/ Barter up to 31
5. Barter-43
6. Barter- Up to 55
7. Barter- Up to 67
8. Barter- Up to 70/ Repair up to 29
9. Repair up to 41
10. Repair up to 53
11. Repair up to 65
12. Repair up to 77
13. Repair up to 89
14. Repair up to 90/ Science up to 31
15. Science up to 43
16. Science up to 55
17. Science up to 67
18. Science up to 70/ Speech up to 29
19. Speech up to 41
20. Speech up to 53
21. Speech up to 65
22. Speech up to 77
23. Speech up to 89
24. Lock pick up to 32
25. Lock Pick up to 44
26. Lock Pick up to 56
27. Lock pick up to 68
Optional: You can at this point either use the remaining three levels to raise your Lock pick to 100 or begin raising your guns. I chose lock pick.
28. Guns up to 32
29. Guns up to 44
30. Guns up to 56

Brawler Build

Attributes:
Intelligence 4
Agility 7
Strength 7
Charisma 6
Endurance 6
Luck 5
Perception 5


2 Hunter
4 Entomologist- Survival-30, Inteligence-4
6 Heave ho - Explosives-30, Strength - 5
8 Stone Wall- Endurance-6, Strength-6
10 Super Slam- Strength-6, Melee-45
12 Animal Friend- Charisma-6, Survival-45
14 Animal Friend- X2
16 Pyromaniac- Explosives-60
18 Piercing Strike- Unarmed-70
20 Unstoppable Force- Strength-7, Melee-90
22 Purifier
24 Paralyzing Palm-Unarmed-70
26 Slayer-Unarmed-90, Agility-7
28 Grim Reaper Sprint
30 Explorer. Note: If you make a female character you could take the Black Widow perk at level 2 thus pushing all the other perks down one and you would also have to sacrifice one of the perks along the way to make room for it I suggest sacrificing the explorer perk as you will learn the map in time and find the map online or one of the Animal friend perks. As a personal preference I always take the Animal friend perkX2 because I like it when the Animals come to my aid and then just stand there after the fight while I kill them for extra experience points.


Skills:
Note: These stats are based on the corresponding skill starting at 20, these numbers may vary depending on which skills you choose to tag during character creation. the order in which they are arranged is based on the order in which you'll need to raise the appropriate skill to get the appropriate perk. And with an intelligence of 4 you should get 12 skill points each level this could change if you have some how raised your intelligence like getting the intelligence implant or reading skill books.


1. Survival - Up to 32
2. Survival - Up to 44
3. Survival - Up to 45/ Explosives up to 31
4. Explosives - Up to 43
5. Explosives - Up To 55
6. Explosives - Up to 60/ Melee up to 27
7. Melee - Up to 39
8. Melee - Up to 51
9. Melee - Up to 63
10. Melee - Up to 75
11. Melee - Up to 87
12. Melee - Up to 90/ Unarmed - Up to 29
13. Unarmed - Up to 41
14. Unarmed - Up to 53
15. Unarmed - Up to 65
16. Unarmed - Up to 77
17. Unarmed - Up to 89
18. Unarmed - Up to 90/ Lockpick up to 32
19. Lockpick - Up to 44
20. Lockpick - Up to 56
21. Lockpick - Up to 68
22. Lockpick - Up to 80
23. Lockpick - Up to 92
24. Speech - Up to 32
25. Speech - Up to 44
26. Speech - Up to 56
27. Speech - Up to 68
28. Speech - Up to 80
Optional: These last two levels or free ones use them on any skills you like I chose Medicine because I was helping heal some people on a couple of missions.
29. Medicine - Up to 32
30. Medicine - Up to 44
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Tue May 10, 2011 2:03 pm

Nice list man.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Tue May 10, 2011 8:04 pm

Thanks hope it helpful.
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm


Return to Fallout: New Vegas