Fallout: New Vegas developers chat livestream event - submit

Post » Sat May 14, 2011 9:28 am

Oh my god! IT'S THAT GUN!
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Adrian Morales
 
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Post » Sat May 14, 2011 2:49 am

THAT GUN's reload animation is pretty cool.
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Kaylee Campbell
 
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Post » Sat May 14, 2011 7:48 am

DAT GUN.

Also, those [censored] plants! Reminds me of the beginning of Fallout 2.
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Nina Mccormick
 
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Post » Sat May 14, 2011 11:04 am

This vault looks great... the quest reminds me a lot of the Dunwich building in base premise.
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Campbell
 
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Post » Sat May 14, 2011 3:46 am

Vault 22 was awesome!

Edit: Yay, Chuck!
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tannis
 
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Post » Sat May 14, 2011 12:44 pm

No I want to see more Vault 22.
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Fiori Pra
 
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Post » Fri May 13, 2011 11:45 pm

Damn video keeps screwing up on me. Got to see that gun though. Niccccce.
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Jason Rice
 
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Post » Sat May 14, 2011 10:29 am

This game is beautiful.
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Neliel Kudoh
 
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Post » Sat May 14, 2011 12:14 pm

I did want it spoiled. :(
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Chantelle Walker
 
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Post » Sat May 14, 2011 2:17 am

Holy crap, Riot Shotgun looks amazing. Gonna definitely be using it.
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Dean
 
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Post » Sat May 14, 2011 9:14 am

Lol. When switching Arcade to melee

"If you want me to die very rapidly this is a good choice"
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Crystal Clear
 
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Post » Sat May 14, 2011 2:18 am

guys, this is not an IM or a forum shoutbox. So dial down the spammy posts. Ask questions or comment with some detail on what is being said on the 'cast. Thanks.
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Tanya
 
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Post » Sat May 14, 2011 2:34 pm

How does a tag-along friend cause a damage threshold for you getting drunk? A friend that's a good mechanic, aiding your ability to repair I understand, but I don't understand the logic to this...
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Shiarra Curtis
 
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Post » Sat May 14, 2011 11:36 am

How does a tag-along friend cause a damage threshold for you getting drunk? A friend that's a good mechanic, aiding your ability to repair I understand, but I don't understand the logic to this...


Maybe she can teach ya how to hold your liquor :shrug:
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Star Dunkels Macmillan
 
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Post » Sat May 14, 2011 11:48 am

Sawyer the lockpicking master.
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..xX Vin Xx..
 
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Post » Sat May 14, 2011 5:49 am

Ah, now we have some reasoning for the varieties in pronunciation. That was informative.
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Scotties Hottie
 
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Post » Sat May 14, 2011 3:25 pm

I saw a bug! Minigun hanging outside of the arm.
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Spooky Angel
 
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Post » Sat May 14, 2011 5:49 am

I saw a bug! Minigun hanging outside of the arm.

They tried to cover it up.
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Tanika O'Connell
 
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Post » Sat May 14, 2011 7:58 am

Hoping they will go into the Q&A session soonish. As much as I like the gameplay I'm hoping some questions will be answered.
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Rach B
 
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Post » Sat May 14, 2011 3:17 pm

I saw a bug! Minigun hanging outside of the arm.


I saw it too but it's so minor compared to all the awesome additions.
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Horse gal smithe
 
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Post » Sat May 14, 2011 11:09 am

Wouldn't mind seeing more coherant (i.e structured) play-moments. Running around, looking at nothing in particular then looking at some other non-relevant speck of ground doesn't feel like good preview material to me.

Perhaps we should be guiding our playtester a little? :)
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OnlyDumazzapplyhere
 
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Post » Sat May 14, 2011 8:18 am

the damage looked like it was 260 on the shotgun

or was that damage threshold
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Chenae Butler
 
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Post » Sat May 14, 2011 6:34 am

I saw it too but it's so minor compared to all the awesome additions.


Pretty sure it was a FO3 bug. I remember dumping Fawkes because it annoyed me that his gun always looked like that.
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Kelly Upshall
 
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Post » Sat May 14, 2011 4:40 pm

I think they'll probably do a half-dozen or so questions. That'll be near the end.
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Cagla Cali
 
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Post » Sat May 14, 2011 6:28 am

Pretty sure it was a FO3 bug. I remember dumping Fawkes because it annoyed me that his gun always looked like that.


Eh for me it happened to Sydney and Forty a lot which really annoyed me.
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Gavin Roberts
 
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